branchrust_reboot/main/threaded_networking_serializationcancel
2 Commits over 0 Days - ∞cph!
Regenerate protobuf and move some code to partial class
Reimplement PostSave() but rename to `PostSaveToDIsk()` to make it clearer
Implement bool `isAuthed` on client to fix pooling of SimplePrivilege
Serialize Protobuf.Entity on the outbound network thread on the server
Deserialize Protobuf.Entity in the inbound decryption thread on the client
Change _NetworkCache from MemoryStream -> ProtoBuf.Entity
RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread
Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later)
Remove `netcachesize` convar on the server since we aren't pooling memory streams
InvalidateNetworkCache() will now invalidate the Protobuf.Entity
ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite
ToStream() (normal saving for disk) stays the same
Remove PostSave() (easier to remove than reimplement on network thread)