branchrust_reboot/main/unity_6.0.58cancel
20 Commits over 0 Days - ∞cph!
3 materials for the 3 extra materials created
Cherrypick CS
107107
- Wind shader fix
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated
- simply set Automatic compression vs uncompressed for now, review later
Clarify namespaces for rendering in Rust code after namespaces changed
More auto applied upgrades
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
Fix render pipeline switch using statement -> Begin() & End() calls
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
Fix namespaces & methods being changed in the Rust.RenderPipeline package
- changes in project directly instead of in git repo for now
- stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule;
- ComputeBuffer renamed to Buffer
- obvious fixes first
Script auto compile / fixes
Cherrypick CS
107091
- TMP_script changes
Cherrypick CS
107090
- ProjectSettings\MultiplayerManager.asset
Cherypick CS
107089
- CurrentVersion.cs
Update ProjectVersion.txt to 6000.0.58f2