userJake_Richcancel
branchrust_reboot/main/unity_6.0.58cancel

20 Commits over 0 Days - ∞cph!

1 Hour Ago
3 materials for the 3 extra materials created
1 Hour Ago
Cherrypick CS 107107 - Wind shader fix
1 Hour Ago
3 more meta files
1 Hour Ago
16k .meta files
4 Hours Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
4 Hours Ago
More automatic upgrades
4 Hours Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
4 Hours Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
4 Hours Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
4 Hours Ago
Clarify namespaces for rendering in Rust code after namespaces changed
4 Hours Ago
More auto applied upgrades
4 Hours Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
4 Hours Ago
Fix render pipeline switch using statement -> Begin() & End() calls
4 Hours Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
4 Hours Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
5 Hours Ago
Script auto compile / fixes
5 Hours Ago
Cherrypick CS 107091 - TMP_script changes
5 Hours Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
5 Hours Ago
Cherypick CS107089 - CurrentVersion.cs
5 Hours Ago
Update ProjectVersion.txt to 6000.0.58f2