userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

6 Years Ago
Trying to find a unique way to identify CallMethods
6 Years Ago
CallMethod precaching code gen
6 Years Ago
Big CallMethod / CallSubroutine refactor Merge branch 'master' of SpaceUsurperUnity Fixed issues with CallBase refactor
6 Years Ago
CHIPPY-298: Can now generate valid code for most CallMethods Yet to do ScriptFunc<> params in method calls CHIPPY-298: Support for ScriptParam<> args
6 Years Ago
Added Action<T> overload for ExpressionToString
6 Years Ago
CHIPPY-298: More progress on CallMethod baking
6 Years Ago
CHIPPY-298: Can now generate Expression for CallMethod actions during baking
6 Years Ago
CHIPPY-325: Added some safety checks CHIPPY-323: Disabled browsing entries on leaderboards that are still loading
6 Years Ago
CHIPPY-326: Fixed setting speech bubble progress resetting the slider at 0
6 Years Ago
Still more divergence fixes More divergence fixes
6 Years Ago
Divided bullet patterns into fixed / dynamic Working through a bunch more warnings Even more warnings fixed
6 Years Ago
Execution can now be divided into Initialization, Fixed and Dynamic Merge branch 'master' of SpaceUsurperUnity Fixed diagnostic fields not being initialized properly
6 Years Ago
Working on a way to whitelist fields set during stage load Bunch of possible divergence fixes Merge branch 'master' of SpaceUsurperUnity Even more divergence avoidance
6 Years Ago
Marked SfxManager.Play as dynamic Working through a bunch more divergence warnings Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Weaver refactor Added way to find out where deterministic fields are being set non-deterministically Fixed non-determinism warnings from Timer
6 Years Ago
Got rid of some AssertFixed's
6 Years Ago
Stripped out old divergence testing stuff Moving towards new annotation of fixed/dynamic stuff Added Fody From [jbruening/UnityFody] Working on diagnostic injection Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present More IL weaving Fixed bug with ModuleWeaver.GetStackDelta Code injection seems to be working! Diagnostic now only warns once per field per update Reorganising to help with diagnostics Diagnostics now respect IConditionallyDynamic implementing types Fixed weaved symbols Field access diagnostics seems to be working well! Some reorganisation First victim of the Magic Code Evaluator Fixed dynamic bullets not doing dynamic updates Some more fixed / dynamic separation Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed dynamic bullets not doing dynamic updates Some more fixed / dynamic separation
6 Years Ago
Some reorganisation First victim of the Magic Code Evaluator
6 Years Ago
Field access diagnostics seems to be working well!
6 Years Ago
Fixed weaved symbols
6 Years Ago
Diagnostic now only warns once per field per update Reorganising to help with diagnostics Diagnostics now respect IConditionallyDynamic implementing types
6 Years Ago
Fixed bug with ModuleWeaver.GetStackDelta Code injection seems to be working!
6 Years Ago
More IL weaving
6 Years Ago
Working on diagnostic injection Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present
6 Years Ago
Moving towards new annotation of fixed/dynamic stuff Added Fody From [jbruening/UnityFody]
6 Years Ago
Stripped out old divergence testing stuff
6 Years Ago
SpatialBlend is now 1 by default, made sure SfxData uses default values when populating from json
6 Years Ago
Added "stereoBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
Added logging of replay ID on download Fixed break input value not being reset Merge branch 'divergence-fixes' Added "spatialBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
Fixed build error
6 Years Ago
CHIPPY-319: Downloading a replay now gets properly cancelled if you navigate away from the "downloading" prompt CHIPPY-319: Better leaderboard view state handling CHIPPY-319: Fixed navigation arrows displaying while downloading leaderboard entries etc
6 Years Ago
CHIPPY-320: Fixed progress bar animating when any setting changes
6 Years Ago
CHIPPY-316: Added example usage of random strings CHIPPY-316: Implemented random string selection
6 Years Ago
Now using default avatar in ghosts when no other avatar found
6 Years Ago
More powerup display tweaks
6 Years Ago
Tweaked powerup side items
6 Years Ago
Tweaks to powerup display / progress bar Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Testing out vertical progress bar + centred powerup display
6 Years Ago
Progress bar is visible in game over screen again, tweaked animation
6 Years Ago
Alternate solution for dynamic player invulnerability percent Merge branch 'master' of SpaceUsurperUnity Fixed progress bar notches being above ghosts CHIPPY-317: Added UI for toggling all individual HUD elements CHIPPY-317: Added persistence for HUD element hiding options CHIPPY-317: UI elements now show / hide, respecting the new options CHIPPY-317: Option to toggle ghosts is only visible if the progress bar is displayed Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Added a way to immediately test replays recorded in the editor Fixed divergence caused by player InvulnPercent being set in a dynamic timer Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Much better ghost data compression Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated scene
6 Years Ago
Ghosts are now sorted properly
6 Years Ago
Added PB ghost Added ghosts for next person in global leaderboard / fastest friend
6 Years Ago
Now recording timestamps every ~5% of progress in leaderboard entries Started work on progress bar ghosts, next medal ghost is working
6 Years Ago
Only bullets using parallax are dynamic now
6 Years Ago
Fixed oversight when campaign scores have no medal info
6 Years Ago
Don't show time targets in replays CHIPPY-315: Added medal info to submitted campaign leaderboard entries CHIPPY-315: Added medal counts to campaign leaderboard entry UI