userJames Kingcancel

4,057 Commits over 2,526 Days - 0.07cph!

3 Hours Ago
Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs
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Yesterday
BulletArchetype generated job refactor to help with merging
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2 Days Ago
Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel
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3 Days Ago
Trying out ComponentTypeHandleCache<T>
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3 Days Ago
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
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3 Days Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff
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4 Days Ago
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
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5 Days Ago
UpdatePatternSystem job merging Make sure generated keyframe systems run before PhysicsSystem
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6 Days Ago
Updated Facepunch.ExpressionStrings Make sure pooled pixel particles are cleared properly Don't keep applying parent pattern deltas to ECS bullets after removal Updated package manifest
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7 Days Ago
Merged jobs in UpdateHashSystem Fixed entities being skipped in keyframe property jobs, add BurstCompile More robust dependency management in ScriptQuerySystem
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9 Days Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
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11 Days Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
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13 Days Ago
Can now isolate sub-categories in perf-stats-plot.py Disable PerformanceTestReplay
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14 Days Ago
Cyrillic support for names in leadeboards Limited support for CJK characters
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15 Days Ago
Fixed pause screen leaderboard sometimes ignoring mouse input !redux_all !ecs
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15 Days Ago
Don't re-use patterns until bullets are spawned Put unit index in pxc GameObject name for debugging Merge branch 'minion-suicide'
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15 Days Ago
Fixed PlayerCollisionSystem relying on chunk order determinism Merge branch 'orb-divergence'
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15 Days Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3 Updated Jenkinsfile, Build.cs Merge remote-tracking branch 'origin/unity2020.3'
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15 Days Ago
Updated Jenkinsfile, Build.cs
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16 Days Ago
build !redux_all !ecs Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3
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16 Days Ago
Fixed possible NRE in StageID.GetAll() Fixed possible divergence when enumerating entities Merge branch 'orb-divergence'
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20 Days Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes
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20 Days Ago
Added ParameterCollection.AllUsedParameterTypes
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21 Days Ago
Upgrade to 2021.1.13f1 NexPlugin for Unity 5.0.1 Updated NintendoSDK Fixed exceptions from unity upgrade Username / avatar fetching API changes
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21 Days Ago
Hotload: Fixed duplicate key error spam in console Hotload: Cleanup
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21 Days Ago
Hotload: Failing enum array test Hotload: Fixed upgrading enum arrays Hotload: Failing static readonly field test Hotload: refactor to support upgrading into existing instances Merge branch 'master' of github.com:Facepunch/sbox
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23 Days Ago
perf-stats-plot category sorting Profile LateFixedEntityUpdate
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23 Days Ago
Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge remote-tracking branch 'origin/master' into switch-benchmark New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks Player_StatusEffects divergence fix Merge branch 'switch-benchmark'
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23 Days Ago
New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks
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26 Days Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity Fixed possible NRE when attempting a level from a replay turn off pestilence parallax Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning Fixed CoreGraphic not using layer offset when first spawned Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed changed powerup icon colors Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge branch 'switch-benchmark' Use marker components in BulletSystem queries PlayerLoopProfiling fixes Merge remote-tracking branch 'origin/master' into switch-benchmark
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26 Days Ago
Use marker components in BulletSystem queries PlayerLoopProfiling fixes
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26 Days Ago
Fixed possible crash in PerformanceStats.Write() Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py Added summary-plot.py Fixed argument parsing in perf-stats-plot.py Performance stat rewrite, profile player loop again New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize Merge branch 'switch-benchmark'
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26 Days Ago
New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize
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27 Days Ago
Performance stat rewrite, profile player loop again
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27 Days Ago
Added summary-plot.py Fixed argument parsing in perf-stats-plot.py
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28 Days Ago
Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed
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28 Days Ago
Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py
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28 Days Ago
Fixed possible crash in PerformanceStats.Write()
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29 Days Ago
Fixed CoreGraphic not using layer offset when first spawned
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29 Days Ago
Fixed possible NRE when attempting a level from a replay Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning
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30 Days Ago
Added cheat to always avoid death for recording performance replays For some reason this fixes an NRE in Switch builds Updated com.unity.burst, com.unity.mathematics
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33 Days Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
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33 Days Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
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33 Days Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic Added DivergenceTrace
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34 Days Ago
▋▄▉▌▄ ▅▆▊▊▆▇▍ ▆▌▉▅▅▋ ▊▇▋ ▌▉▋▅▄▇█▉█▌ ▇▍▄ ▋▌▆█▆█▍█ ▅▊▋ ▋▄▇▅▉▋ █▆█▆▌█▋ !▋▄▋▌▄_▅█▄ !▄▅▄
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34 Days Ago
Hotload: Failing test for nested delegates Hotload: Fixed some nested delegates not upgrading Hotload: DelegateUpgrader cleanup
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35 Days Ago
Upload replays with full diagnostics in development builds Don't try to submit scores in game modes without stage leaderboards Better handling for default values in GameModeData
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35 Days Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic
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36 Days Ago
Don't keep track of generated method bodies
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