userJames Kingcancel

7,382 Commits over 3,622 Days - 0.08cph!

5 Hours Ago
Bullets should ignore "playerclip" instead of "player_clip"
Today
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
Today
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
Today
Cache versioned packages separately
Today
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
Today
Disable AssertNoGraphErrorsInScene test temporarily
Yesterday
This only needs to be a warning
Yesterday
Prefab preload: preload into a dummy scene
Yesterday
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
Yesterday
Preload all prefabs when loading a scene
Yesterday
Explain why we're not just always calling Path.GetFullPath
Yesterday
Fix regression with rooted paths without volume labels on Windows xoofx/zio#92
Yesterday
Optimize cross-filesystem operations Adds a new function to that resolves a path through all underlying filesystems. Allows cross-file system operations to resolve to the final FS and call operations directly on that file system. Merge pull request #94 from agocke/optimize-fscross Optimize cross-filesystem operations Fix cross-filesystem operations in MountFileSystem Remove duplicated code Merge pull request #95 from GerardSmit/fix/mount-filesystem-crosscopy Fix cross-filesystem operations in MountFileSystem Added failing test for rooted path without volume on Windows xoofx/zio#92
2 Days Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
2 Days Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
3 Days Ago
Interrupt sprint when trying to ADS
3 Days Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
3 Days Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
3 Days Ago
Fix warnings in ParticleVector3ControlWidget
3 Days Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
3 Days Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
3 Days Ago
Actually use the new ByteStream
3 Days Ago
Possible fix for queued messages not sending
3 Days Ago
Add Scene.GetAllComponents( Type ) overload
3 Days Ago
Fix Facepunch/sbox-issues#5896
4 Days Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
4 Days Ago
Fix compiling invalid async graphs
4 Days Ago
Fix TryGetActionGraphImplementation
4 Days Ago
Re-implement delegates with out parameters
4 Days Ago
Fix offset parameter in ByteStream.Write (#1626)
4 Days Ago
Show players without pawns as dead in UI
4 Days Ago
Include player teams in Scoreboard.BuildHash()
4 Days Ago
Include player teams in RoundStateDisplay.BuildHash()
4 Days Ago
Retakes: plant without a player Fixes #180
5 Days Ago
Add RPC spam scene
9 Days Ago
Re-implement handling void task exceptions
9 Days Ago
Re-implement ActionGraph.InvokeAsync
9 Days Ago
Cache CompiledActionGraph.BuildDelegate<T>() Re-implement ActionGraph.Evaluate
9 Days Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
9 Days Ago
Give more helpful warnings in Component.Serialize
10 Days Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
10 Days Ago
Log players, pawns and connections at the end of each round
10 Days Ago
Don't reset armor / helmet if we were alive on respawn
10 Days Ago
Fix LogPlayers logging wrong pawn
10 Days Ago
Halve HE and flashbang fuse times
10 Days Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
10 Days Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
10 Days Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
10 Days Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
10 Days Ago
Gradually connecting everything together again