userJames Kingcancel

7,650 Commits over 3,684 Days - 0.09cph!

5 Months Ago
Add workflow_dispatch trigger to crowdin action
5 Months Ago
Publish: handle libraries referencing each other during compile
5 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
5 Months Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
5 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
5 Months Ago
Example SVG
5 Months Ago
Added PolygonModelRenderer to help test
5 Months Ago
Move .cs files to /Code
5 Months Ago
Localization sources: include weight in context, added weight category labels Update localization sources
5 Months Ago
Localization sources: write weight in a separate field Update localization sources
5 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
5 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
5 Months Ago
Use DisplayInfo.Hidden in node menu
5 Months Ago
Start using DisplayInfo.Hidden
5 Months Ago
5 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
5 Months Ago
WIP
5 Months Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
5 Months Ago
5 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
5 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
5 Months Ago
5 Months Ago
Define types that must be exposed during cached graph serialization
5 Months Ago
WIP
5 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values
5 Months Ago
Link.TryGetConstant() / TryGetVariable()
5 Months Ago
5 Months Ago
Automatically remove unlinked nested nodes
5 Months Ago
5 Months Ago
Get rid of LinkSource, just use nested nodes
5 Months Ago
5 Months Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
5 Months Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
5 Months Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
5 Months Ago
Benchmark cached vs uncached
5 Months Ago
5 Months Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
5 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
5 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
5 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
5 Months Ago
ActionGraph editor: View menu
5 Months Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
5 Months Ago
Action graph editor layout fixes
5 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
5 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
5 Months Ago
ActionGraph: clear properties panel when selected node is deleted
5 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
5 Months Ago
Use new BuildEvaluate directly from ActionGraph<T>
5 Months Ago
Redo BuildEvaluate
5 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)