8,068 Commits over 3,806 Days - 0.09cph!
Adding support for multiple stages
Started experimenting with WebGL 2 support
Tooltips can now be marked as important
Workshop upload progress now stays visible while uploading
Support for multiple ';' separated parents for database queries
Fixed exception on workshop publish
Fixed possible exception when deleting a world
Fixed auto-scrolling to selected world
Worlds now have separate Title and ID
Added RowList.Sort(comparer)
World list is now sorted by last modified time
Fixed world list not updating after renaming a world
Fixed error when submitting analytics
Merge branch 'master' of SpaceUsurperUnity
Cursor now only locks when clicking on the canvas
Commit link now opens in a new tab
Added commit hash to archived replays
Some better bullet diagnostics
Fixed Bullet._isRedirecting not being reset
Some better bullet diagnostics
Split bullet pools into fixed / dynamic
Fixed Bullet._isRedirecting not being reset
Started investigating a bullet divergence
Started investigating a bullet divergence
Fixed archived replay quota not being enforced
Disabled replay diagnostics for non-fixed Bullets
Added RemoteFile.Forget()
Fixed Keyboard.TextInputSource submission on return
World name panel now flashes while renaming
Non-VR TextInputSource implementation
Working on new text input system to support non-VR play
Better implementation of Material.clone()
Replaced `NETCORE` defines with `NET_CORE`
Fixed some issues with animated textures
Added support for animated textures
World menu switches back to the main page after creating a world
Fixed plugin list not updating correctly when switching world
Fixed gamemodes list not refreshing properly on world change
Fixed ComposeFrame on fragments where nothing was written
Merge branch 'master' of Facepunch.WebGame
Changed ParseResult.IsBetterThan(other) implementation
Updated Facepunch.Parse and Facepunch.ExpressionStrings
Fixed support for && and ||
Added support for strict parser code generation
Finished implementing strict parsers
Chunk / chunk column pools are now pre-populated
Skip recipe post process while in play mode
Cached expression returns types are now explicitly generated
Better handling for uncached expressions
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
Added bool ExpressionConverter.AllowCompilation
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
Fixed virtual keyboard text entry
Fixed possible exception when renaming a world if SteamVR isn't initialized
Working on imlementing world renaming
Improved screenshot placement in world menu
World thumbnail screenshots now have ambient occlusion, fixed aspect
Better behaviour when slider max value changes
Added RowCount and GetRowIndex(control) to RowList
World list now auto-scrolls to newly added worlds