userJames Kingcancel

8,068 Commits over 3,806 Days - 0.09cph!

7 Years Ago
Added API for displaying virtual keyboard Started working on rename button implementation
7 Years Ago
Better copied world naming Added missing tooltips to the world menu
7 Years Ago
Fixed possible exception when a control is removed
7 Years Ago
Implemented Copy World button
7 Years Ago
Added markup for world rename button Added world list page New World, Copy World and Delete World button markups
7 Years Ago
Expression compilation exception now mentions the original string
7 Years Ago
Removed test line from ImportManager Updated Facepunch.ExpressionStrings
7 Years Ago
World list now show which worlds are from the workshop
7 Years Ago
Added timeout to Jenkinsfile
7 Years Ago
Libraries are now built with the correct version of UnityEngine.dll World menu page navigation refactor
7 Years Ago
Worlds list is now on its own page
7 Years Ago
Fixed some shader warnings Started work on new world menu layout
7 Years Ago
Made sure combo options are formatted the same
7 Years Ago
Fixed game pausing when re-focussing sometimes
7 Years Ago
Submission failed error now mentions retry period
7 Years Ago
Failed leaderboard submissions get staggered out a bit better
7 Years Ago
Added description text to loading screen Fixed an exception when playing offline Fixed some more offline errors
7 Years Ago
Overall leaderboard time alignment now matches level leaderboard
7 Years Ago
Trying out showing 1 decimal place for times in leaderboards
7 Years Ago
Added sounds to options menu
7 Years Ago
Added antialiasing option in video settings SMAA now defaults to ultra quality
7 Years Ago
Replay validater works in -nographics mode
7 Years Ago
Fixed FuseBoss divergence
7 Years Ago
Fixed FuseEnemy2 divergence Fixed possible incorrect validation average frame time reporting
7 Years Ago
Added some timing data to validation
7 Years Ago
Experimental replay validation batchmode thing
7 Years Ago
Can now slow down divergence tests Now always using the same random seed in Init() Now automatically looks for debug versions of replays Fixed another source of PlayerTempEffect divergence
7 Years Ago
Removed some red herring determinism assertions TempEffectSlow determinism fix
7 Years Ago
Gradually closing in on the cause of the divergence
7 Years Ago
Fixed some diagnostics false positives
7 Years Ago
Added a bunch more divergence diagnostics
7 Years Ago
Can now test divergences between a specific range of frames Added timescale determinism assertion Fixed watched values being discarded
7 Years Ago
Fix for fuse stage divergence Divergence diagnostic improvements
7 Years Ago
Fixed options menu being behind the leaderboard Added more replay diagnostics Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Clicking on RESTART in the menu now calls the right method Fixed possible divergence
7 Years Ago
Possible fix for fuse divergence
7 Years Ago
World list positioning fix Fixed pointer enter / exit on UI controls Fixed slider handles becoming invisible when hovered Fixed possible error while clearing RowLists
7 Years Ago
Removed logging / profiling
7 Years Ago
Fixed names of workshop worlds
7 Years Ago
Attempting to fix getting item info from the workshop
7 Years Ago
Fixed case where entities weren't marked as invalid when destroyed
7 Years Ago
Fixed case where plugin buttons could be duplicated
7 Years Ago
Improved world menu responsiveness
7 Years Ago
Fixed dragging scroll bars
7 Years Ago
Better timing logging for arrays of reference types Added test case of large object reference networks
7 Years Ago
Better HasStructChanged logging, added HashSet<>.Slot as a safe generic struct
7 Years Ago
Special case for dictionaries of primitive types / strings
7 Years Ago
Added warning in case of an exception in HasStructChangedUncached Timing data now shows which structs are deep copied Added test case reproducing a case where a struct is wrongly deep copied Made struct tests stricter Fixed FieldTest5 finally :star: Test for structs defined in a non-hotloaded assembly Fixed arrays of structs defined in non-hotloaded assemblies always being deep copied Early out for some struct array types
7 Years Ago
Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations
7 Years Ago
clamp pxc animation frame fixed planet rotation fixed pixelgroup rotation Merge branch 'master' into rotations