6,979 Commits over 3,561 Days - 0.08cph!
Replaced SmashBlox's demo.
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
Switched mario for mazing.
Switched mario for mazing.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Partial implementation of attract stage for the Breakout clone, having some UV issues.
Partial implementation of attract stage for the Breakout clone, having some UV issues.
Added an ExportSpriteAtlas toggle to GameCabinet.
Added an ExportSpriteAtlas toggle to GameCabinet.
Added sounds to the Breakout clone.
Added sounds to the Breakout clone.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Basic rules implemented in the Breakout clone.
Basic rules implemented in the Breakout clone.
Started a basic breakout clone.
Started a basic breakout clone.
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Removed unused model mockup.
Removed unused model mockup.
Added non-corrupted demos.
Added non-corrupted demos.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Recorded a couple of uncorrupted Mazing demos.
Recorded a couple of uncorrupted Mazing demos.
Added a non-corrupted Test Game demo.
Added a non-corrupted Test Game demo.
Stopped debug atlas images being generated.
Stopped debug atlas images being generated.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Sprite atlases are temporarily exported as .png files for debugging.
Sprite atlases are temporarily exported as .png files for debugging.
Darkened the CRT shader minimum brightness.