userJames Kingcancel

8,068 Commits over 3,806 Days - 0.09cph!

7 Years Ago
Fixed camera shake
7 Years Ago
Added generic struct array test cases Fix for known generic struct cases
7 Years Ago
Less robust safety check in HasStructChangedUncached
7 Years Ago
More robust safety check in HasStructChangedUncached
7 Years Ago
Rotation overhaul
7 Years Ago
Fix for build error
7 Years Ago
Changed how diagnostics reset, added diagnostics to Unit
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge Merge branch 'master' into diagnostics Finished off basic divergence testing Merge branch 'diagnostics'
7 Years Ago
Finished off basic divergence testing
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy pxcs visually rotate pxcrotation calculations increased replay aiming angular precision Merge branch 'master' into diagnostics
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge
7 Years Ago
Can now use the fast forward / slomo UI buttons again
7 Years Ago
Player name auto-hides with the replay timeline
7 Years Ago
Added #if UNITY_EDITOR guards around Utils.DivergenceLog
7 Years Ago
Timeline now shows while playback speed is not 1 Fixed divergence caused by bullet pattern elapsed time not being reset properly Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Replay progress bar only shows if the cursor is over the game window
7 Years Ago
Better replay diagnostic formatting so it works with diff tools
7 Years Ago
Now logs replay diagnostic data when a test divergence frame is specified
7 Years Ago
Added standalone guard around steamworks api usage
7 Years Ago
Moved hijack button Added player name and recording date to replay playback
7 Years Ago
Progress bar now auto-hides if the player doesn't move the mouse for a while Fixed leaderboard entry selection showing when not in focus
7 Years Ago
Started work on performance improvements for large struct arrays Added verification that struct values are correct to performance test Struct arrays are now block copied if the struct type is unchanged
7 Years Ago
Started work on performance improvements for large struct arrays
7 Years Ago
Added struct array performance test
7 Years Ago
Initial pass at getting coverage for Client functions in API changes lobby initialization and makes lobbylist filter easier Updates Lobby to work for both Lobby members and Lobby Owners Uses a more rigurous approach to LobbyData and uses it as a cache for string-able values to be able to be retrieved by members and set only by the owner. Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby. Because there is no GetLobbyType, provides a layer in which all users can get a LobbyType from LobbyData. Gives LobbyList the ability to be queried for if it is Finished or not. A lobby refresh will finish when the number of cached lobbies equals the number of requests. Adds in test functions for Lobby functionality in Steamworks Adds in ability to send Lobby messages Also adds in some callbacks around being invited to a lobby, as well callbacks for being requested to join a lobby. Implements ability for a user to set/get individual user metadata for the joined lobby Updates Readme with basic Lobby Info Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies Cleans up some comments Simple comment update Small README update and adjusts doc tags for Lobby functions. Merge remote-tracking branch 'refs/remotes/Facepunch/master' Merge pull request #56 from kkukshtel/master Adds in Lobby functionality to library Nicer shutdown, I think fixes bug where Lobby Owner was unable to be set Fixes issue where Lobby Owner was being imporperly cached and not updating with the Lobby state. Merge pull request #62 from kkukshtel/master Throw exception if trying to initialize without destroying old instance Console errors on init failure Added ServerRequest.OnServerResponded, OnFinished Use IPAddress Added support for publishing workshop items to the main app from another app. Merge pull request #66 from MollerVictor/master Added support for publishing workshop items to the main app from anot… Compile fixes, netstandard2.0 Added .NET 4.0 Merge pull request #71 from Phyxion/patch-2 Added .NET 4.0 NormalizePath fix for non-windows Merge branch 'master' into workshop
7 Years Ago
NormalizePath fix for non-windows
7 Years Ago
Timing now counts each element in a struct array
7 Years Ago
Working on optimising connection checking Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections Space is always left for leaderboard scrolling arrows
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect redirect visual effects player death effect player damaged start visual effect trying another fix for permanent invuln tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack effect bullets use a different pool tentacles attract attack and visual effect tentacle 3rd form Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections
7 Years Ago
Working on optimising connection checking
7 Years Ago
Fixed pxc connections possibly being marked as invalidated unnecessarily
7 Years Ago
Misc optimisation Bullet update optimisation
7 Years Ago
Added EffectParameter struct
7 Years Ago
Working on frame delta caching Further Pxc_Animation optimisation Fixed ShouldTestReplay
7 Years Ago
Working on frame delta caching
7 Years Ago
Pxc_Animation optimisation and some misc allocation reduction
7 Years Ago
Pxc_Connection optimisation
7 Years Ago
Update scheduling tweaks
7 Years Ago
Added MaxCatchupFrames to GameManager
7 Years Ago
Can now load a replay file from command line, or a shared replay in-editor
7 Years Ago
Bumped up game version
7 Years Ago
Reduced main causes of allocation
7 Years Ago
Started adding some profiling More profiling
7 Years Ago
Split `PixelGroup.CenterPos` into `RenderCenterPos` and `FixedCenterPos` to fix a divergence
7 Years Ago
Fixed testing replays
7 Years Ago
Re-enabled comments UI
7 Years Ago
Added standalone guards
7 Years Ago
Fixed not being able to click on leaderboard entries
7 Years Ago
Fix for broken leaderboard rows in some cases
7 Years Ago
Flipped off / on in toggle buttons