userJames Kingcancel

6,979 Commits over 3,561 Days - 0.08cph!

10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Switched mario for mazing.
10 Years Ago
Switched mario for mazing.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
Updated default scene.
10 Years Ago
Updated default scene.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Removed unused model mockup.
10 Years Ago
Removed unused model mockup.
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
10 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
10 Years Ago
Recorded a couple of uncorrupted Mazing demos.
10 Years Ago
Recorded a couple of uncorrupted Mazing demos.
10 Years Ago
Added a non-corrupted Test Game demo.
10 Years Ago
Added a non-corrupted Test Game demo.
10 Years Ago
Stopped debug atlas images being generated.
10 Years Ago
Stopped debug atlas images being generated.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
10 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
Darkened the CRT shader minimum brightness.