userJames Kingcancel

8,063 Commits over 3,806 Days - 0.09cph!

7 Years Ago
Planet / Core refactor
7 Years Ago
Moved core graphics Updated LevelSelect/default.json First draft of new planet link style
7 Years Ago
Level icons panic a bit when you select them Fixed possible event leak in LeaderboardUIController Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Stage_Camera now functions without a Stage_Arena MenuStage now doesn't have a Stage_Arena
7 Years Ago
Made level icons super creepy
7 Years Ago
Tweaked example tentacle icon
7 Years Ago
Started work on Howie's level select concept
7 Years Ago
Re-added Apple TV build option
7 Years Ago
Fixed error in non-standalone builds
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Now using `requiredCount` from level select data Changed MenuStage.Move(dir) logic Now looks for the planet that's closest to the target direction
7 Years Ago
Menu stage layout now loaded from LevelSelectData A more complex example level select layout
7 Years Ago
Updated level select example file Added LevelSelectData Merge branch 'master' of SpaceUsurperUnity LevelSelectData hotloading
7 Years Ago
Example level select json file
7 Years Ago
Added some workshop API members for Chunks Currently OnItemCreated doesn't seem to get called
7 Years Ago
Workshop service mostly re-implemented Attempting to fix world uploading since re-implementing WorkshopService
7 Years Ago
Added Screenshots.Write( rgbData, width, height )
7 Years Ago
Removed version ribon + script Native warning fixes Updated Facepunch.Steamworks Re-implemented screenshot service Fixed error when controller connects
7 Years Ago
More work on shadows
7 Years Ago
More shadow work
7 Years Ago
Refactor of WIP shadows
7 Years Ago
Started work on cascaded shadow mapping
7 Years Ago
Changed how overall score is calculated
7 Years Ago
Updated Facepunch.Steamworks Added HighscoreManager, now calculates overall rank for players
7 Years Ago
Calls on an unresolved leaderboard are deferred Applies to: * AddScore( bool onlyIfBeatsOldScore, int score, params int[] subscores ) * AddScore( bool onlyIfBeatsOldScore, int score, int[] subscores = null, AddScoreCallback onSuccess = null, FailureCallback onFailure = null ) * AttachRemoteFile( RemoteFile file, AttachRemoteFileCallback onSuccess = null, FailureCallback onFailure = null ) * FetchScores( RequestType RequestType, int start, int end, FetchScoresCallback onSuccess, FailureCallback onFailure = null )
7 Years Ago
Added `throwIfNotFound` param to StageID.Get(typeName)
7 Years Ago
Added CopySteamLibraries.cs
7 Years Ago
Re-added native steam DLLs
7 Years Ago
More informative logging
7 Years Ago
Fixed not substituting plugin references acquired by NuGet
7 Years Ago
SteamAPI.Init() is only called if required
7 Years Ago
Added plugin project fixup action to Chunks.Workshop
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated SteamVR Made SteamVR_RenderModel..ctor protected UNITY_EDITOR_HACK
7 Years Ago
Updated engine assemblies
7 Years Ago
Put SteamVR_Editor in #if UNITY_EDITOR_HACK
7 Years Ago
Trying a workaround for a Unity bug
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Updated Jenkinsfile