8,063 Commits over 3,806 Days - 0.09cph!
Moved core graphics
Updated LevelSelect/default.json
First draft of new planet link style
Level icons panic a bit when you select them
Fixed possible event leak in LeaderboardUIController
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Stage_Camera now functions without a Stage_Arena
MenuStage now doesn't have a Stage_Arena
Made level icons super creepy
Tweaked example tentacle icon
Started work on Howie's level select concept
Re-added Apple TV build option
Fixed error in non-standalone builds
Now using `requiredCount` from level select data
Changed MenuStage.Move(dir) logic
Now looks for the planet that's closest to the target direction
Menu stage layout now loaded from LevelSelectData
A more complex example level select layout
Updated level select example file
Added LevelSelectData
Merge branch 'master' of SpaceUsurperUnity
LevelSelectData hotloading
Example level select json file
Added some workshop API members for Chunks
Currently OnItemCreated doesn't seem to get called
Workshop service mostly re-implemented
Attempting to fix world uploading since re-implementing WorkshopService
Added Screenshots.Write( rgbData, width, height )
Removed version ribon + script
Native warning fixes
Updated Facepunch.Steamworks
Re-implemented screenshot service
Fixed error when controller connects
Started work on cascaded shadow mapping
Changed how overall score is calculated
Updated Facepunch.Steamworks
Added HighscoreManager, now calculates overall rank for players
Calls on an unresolved leaderboard are deferred
Applies to:
* AddScore( bool onlyIfBeatsOldScore, int score, params int[] subscores )
* AddScore( bool onlyIfBeatsOldScore, int score, int[] subscores = null, AddScoreCallback onSuccess = null, FailureCallback onFailure = null )
* AttachRemoteFile( RemoteFile file, AttachRemoteFileCallback onSuccess = null, FailureCallback onFailure = null )
* FetchScores( RequestType RequestType, int start, int end, FetchScoresCallback onSuccess, FailureCallback onFailure = null )
Added `throwIfNotFound` param to StageID.Get(typeName)
Added CopySteamLibraries.cs
Re-added native steam DLLs
Fixed not substituting plugin references acquired by NuGet
SteamAPI.Init() is only called if required
Added plugin project fixup action to Chunks.Workshop
Updated SteamVR
Made SteamVR_RenderModel..ctor protected
UNITY_EDITOR_HACK
Updated engine assemblies
Put SteamVR_Editor in #if UNITY_EDITOR_HACK
Trying a workaround for a Unity bug