userJames Kingcancel

7,856 Commits over 3,745 Days - 0.09cph!

10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Implemented demo playback.
10 Years Ago
Implemented demo playback.
10 Years Ago
Added record button bindings.
10 Years Ago
Added record button bindings.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Cabinet screen anti-aliasing fix.
10 Years Ago
Cabinet screen anti-aliasing fix.