8,201 Commits over 3,837 Days - 0.09cph!
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
Almost ready to start testing JS.
Almost ready to start testing JS.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Tweaked SmashBlox countdown animation.
Tweaked SmashBlox countdown animation.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Some refactoring to prepare for scripted games.
Some refactoring to prepare for scripted games.
Added countdown display to SmashBlox when paused.
Added countdown display to SmashBlox when paused.
Replaced ClearScript with Jurassic.
Replaced ClearScript with Jurassic.
Tweaked CRT pixel brightness when fully zoomed in.
Tweaked CRT pixel brightness when fully zoomed in.
Added a higher resolution CRT pixel image.
Added a higher resolution CRT pixel image.
Added CRT pixel effect to the cabinet screen shader.
Added CRT pixel effect to the cabinet screen shader.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Fixed screens in edit mode.
Fixed screens in edit mode.
Merge branch 'js-scripting' of arcade
Merge branch 'js-scripting' of arcade
Fixed screens going black after refocusing.
Fixed screens going black after refocusing.
Fixed multiplayer test cabinet prefabs.
Fixed multiplayer test cabinet prefabs.
Added Debug configuration, fixed major performance issue.
Added Debug configuration, fixed major performance issue.
Fixed NullReferenceException in ControlsBase.
Fixed NullReferenceException in ControlsBase.
Audio and some parts of the graphics system seem to be working now.
Audio and some parts of the graphics system seem to be working now.
Everything compiles again, time to test.
Everything compiles again, time to test.
Audio and Controls providers implemented, just Graphics to go.
Audio and Controls providers implemented, just Graphics to go.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Graphics, audio and controls abstracted. GameAPI now compiles.
Graphics, audio and controls abstracted. GameAPI now compiles.
Finished abstracting audio.
Finished abstracting audio.
Started massive refactor to move all Unity stuff to GameAPI.Unity