userJames Kingcancel

7,856 Commits over 3,745 Days - 0.09cph!

10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Preparing for merge.
10 Years Ago
Preparing for merge.
10 Years Ago
All most recent DLL builds.
10 Years Ago
All most recent DLL builds.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
10 Years Ago
Happy green success bar now shows after outputting a compiled package.
10 Years Ago
Happy green success bar now shows after outputting a compiled package.
10 Years Ago
Fixed some mistakes in the test game.
10 Years Ago
Fixed some mistakes in the test game.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added references to ClearScript.
10 Years Ago
Added references to ClearScript.
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added custom resource type example.
10 Years Ago
Added custom resource type example.
10 Years Ago
Added mock JS game.
10 Years Ago
Added mock JS game.
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
More compression.
10 Years Ago
More compression.
10 Years Ago
Some more graphics stream compression.
10 Years Ago
Some more graphics stream compression.
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.