8,042 Commits over 3,775 Days - 0.09cph!
Merge branch 'networking' of arcade
Merge branch 'networking' of arcade
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Fixed compression for .demo files, still errors for images.
Fixed compression for .demo files, still errors for images.
Fixed Mazing's demo (and added some extra ones).
Fixed Mazing's demo (and added some extra ones).
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Tilemaps are mostly working.
Tilemaps are mostly working.
Added average frame size logging.
Added average frame size logging.
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Added Tilemap.SetTile and Tilemap.ClearTile.
Added Tilemap.SetTile and Tilemap.ClearTile.
Initial work on tile maps.
Initial work on tile maps.
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Images are now packed down to 2 bits per pixel.
Images are now packed down to 2 bits per pixel.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Added a PlayAnimation coroutine class.
Added a PlayAnimation coroutine class.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Fixed analogue stick vertical axes being inverted.
Fixed analogue stick vertical axes being inverted.
Fixed the mysterious bug causing cabinets to be uncontrollable.
Fixed the mysterious bug causing cabinets to be uncontrollable.