userJames Kingcancel

8,048 Commits over 3,806 Days - 0.09cph!

7 Months Ago
Notify OnBombDefused listeners
7 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
7 Months Ago
Fixed hiding timer on bomb plant
7 Months Ago
Refactor game status / timer display
7 Months Ago
BombDefusalScenario, round end conditions
7 Months Ago
Bomb listener interfaces, explosion does damage
7 Months Ago
A little safety for calling ResumeGame() mutliple times
7 Months Ago
Make game loop into a resumable state machine
7 Months Ago
Pause Game Start dev command
7 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
7 Months Ago
Slot property in WeaponData
7 Months Ago
Fix weapon references in bomb_defusal game mode
7 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
7 Months Ago
BombSite component, update BombSite_A.prefab
7 Months Ago
Increase team limit
7 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
7 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment
7 Months Ago
Some reorganizing of game rules
7 Months Ago
Some super basic effects on C4 plant / explode
7 Months Ago
Basic planted C4
7 Months Ago
Player.RemoveWeapon() PlantFunction for C4 Just removes when planted atm
7 Months Ago
C4 weapon resource
7 Months Ago
Fix missing prefab in Game_setup.prefab
7 Months Ago
Don't give default equipment if player already has weapons
7 Months Ago
Start with a USP in round_based_test gamemode
7 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
7 Months Ago
Add scene for testing round-based gamemode
7 Months Ago
Add weapon_test gamemode
8 Months Ago
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8 Months Ago
More spawn points
8 Months Ago
Cleanup / documenting
8 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
8 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
8 Months Ago
Rename test game mode WaitForPlayers
8 Months Ago
Freeze players in freeze time
8 Months Ago
Refactor game loop, basic round status HUD element
8 Months Ago
Split up game mode events into pre / on / post
8 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
8 Months Ago
Cache ActionGraphs per PrefabFile
8 Months Ago
8 Months Ago
Add to cache on deserialize
8 Months Ago
8 Months Ago
Check cache even when deserializing full graphs
8 Months Ago
8 Months Ago
Expose parts of ActionGraphCache
8 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
8 Months Ago
Fixed escape sound from triggering at the start of the next level
8 Months Ago
Possible fix for #7
8 Months Ago
Fixed #4 Fixed #2, #6
8 Months Ago
Try using Network.ClearInterpolation (#1)