userJames Kingcancel

8,063 Commits over 3,806 Days - 0.09cph!

8 Months Ago
Some basic stats
8 Months Ago
Fix exit in lobby
8 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
8 Months Ago
Fix ragdolls not spawning for other players
8 Months Ago
Mazer collision tweaks
8 Months Ago
Fix nullable error
8 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
8 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
8 Months Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined
8 Months Ago
Update FastPathTest comment
8 Months Ago
Usings cleanup
8 Months Ago
Slight cleanup
8 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
8 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
8 Months Ago
Can turn / vault while being held
8 Months Ago
Fix follow camera target
8 Months Ago
Player-player collision
8 Months Ago
Determine held state from if parented to a Holder
8 Months Ago
Handle players disconnecting
8 Months Ago
Update Facepunch.ActionGraph
8 Months Ago
Keep serialized properties in a consistent order
8 Months Ago
8 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
8 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
8 Months Ago
Enemies can pick up objects, logic tweaks
8 Months Ago
Test velocity relative to ground normal in CheckGround() (#64)
8 Months Ago
While grounded, keep position 1 unit above ground (#64)
8 Months Ago
Score, basic HUD
8 Months Ago
ControlObjectWidget: don't create an instance for AG properties
8 Months Ago
Hotload: ignore Microsoft.CodeAnalysis
8 Months Ago
Hide / don't serialize SDF chunk components
8 Months Ago
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
8 Months Ago
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
8 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
8 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
8 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
8 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
8 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
8 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
8 Months Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
8 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
8 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
8 Months Ago
Clean up maze parameters Tweak held item animations
8 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
8 Months Ago
Fixed seeker
8 Months Ago
Charger
8 Months Ago
Spawn objects facing random directions Seekers
8 Months Ago
AStar, add cycles during maze gen
8 Months Ago
Fine tune ruleset, add more gems
8 Months Ago
Treasure, stacking, rework exiting