userJames Kingcancel

7,684 Commits over 3,684 Days - 0.09cph!

7 Months Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
7 Months Ago
Asset Drag & Drop into Action Graph Editor (#1468)
7 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
7 Months Ago
Node input context menu signal fixes
7 Months Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
7 Months Ago
Asset drag & drop into AG editor
7 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
7 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
7 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
7 Months Ago
Component editor
7 Months Ago
Fixed #1467
7 Months Ago
Added public HasImplicitConversionTo / From extension methods
7 Months Ago
7 Months Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
7 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
7 Months Ago
Using cleanup
7 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>" Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor https://files.facepunch.com/ziks/2024-02-21/devenv_fMDnNTpFdd.mp4 Use new DragData helpers in Component / GameObject controls Fix warning when DragData has no text
7 Months Ago
Component editor
7 Months Ago
Drag references to GameObjects / Components from scene view https://files.facepunch.com/ziks/2024-02-21/devenv_pNaqhLJEaQ.mp4
7 Months Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
7 Months Ago
Component editor
7 Months Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
7 Months Ago
Component editor
7 Months Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
7 Months Ago
7 Months Ago
Automatically call ClearReflectionCache when adding / removing assembly
7 Months Ago
7 Months Ago
Add icon.png
7 Months Ago
Added NodeLibrary.ClearReflectionCache()
7 Months Ago
7 Months Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
7 Months Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
7 Months Ago
Invalidate input / output nodes when changing parameters
7 Months Ago
7 Months Ago
Close context menu on line edit submit Put all generated component types in one assembly
7 Months Ago
In-editor property creation: use const value as default
7 Months Ago
Component editor
7 Months Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
7 Months Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
7 Months Ago
Either unwapping: preserve order
7 Months Ago
7 Months Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
7 Months Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
7 Months Ago
Add required nodes on deserialize
7 Months Ago
7 Months Ago
Component editor
7 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
7 Months Ago
Fixed ActionGraphResource
7 Months Ago
Component editor
7 Months Ago
Fix hotloading action graphs