userJames Kingcancel

8,063 Commits over 3,806 Days - 0.09cph!

8 Months Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals
8 Months Ago
Component editor
8 Months Ago
Dirty include facepunch.libpolygon
9 Months Ago
RPC filtering API change
9 Months Ago
Use new RPC filtering API
9 Months Ago
Always explicitly keep a reference to delegates passed to native (#1546)
9 Months Ago
Always explicitly keep a reference to delegates passed to native (#1546)
9 Months Ago
Fixed #9
9 Months Ago
Add `--force-language <short code>` command line option
9 Months Ago
🇫🇷
9 Months Ago
Script to import crowdin translations to Assets/Bundled/Strings Automatically import merged Crowdin translations on build
9 Months Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
9 Months Ago
Add workflow_dispatch trigger to crowdin action
9 Months Ago
Publish: handle libraries referencing each other during compile
9 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
9 Months Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
9 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
9 Months Ago
Example SVG
9 Months Ago
Added PolygonModelRenderer to help test
9 Months Ago
Move .cs files to /Code
9 Months Ago
Localization sources: include weight in context, added weight category labels Update localization sources
9 Months Ago
Localization sources: write weight in a separate field Update localization sources
9 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
9 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
9 Months Ago
Use DisplayInfo.Hidden in node menu
9 Months Ago
9 Months Ago
Start using DisplayInfo.Hidden
9 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
9 Months Ago
WIP
9 Months Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
9 Months Ago
9 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
9 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
9 Months Ago
9 Months Ago
Define types that must be exposed during cached graph serialization
9 Months Ago
WIP
9 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values
9 Months Ago
Link.TryGetConstant() / TryGetVariable()
9 Months Ago
9 Months Ago
Automatically remove unlinked nested nodes
9 Months Ago
9 Months Ago
Get rid of LinkSource, just use nested nodes
9 Months Ago
9 Months Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
9 Months Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
9 Months Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
9 Months Ago
Benchmark cached vs uncached
9 Months Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
9 Months Ago
9 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608