userJames Kingcancel

8,068 Commits over 3,806 Days - 0.09cph!

11 Months Ago
DefaultSignals serialized shorthand
11 Months Ago
11 Months Ago
Implied target types / values
11 Months Ago
11 Months Ago
Allow custom type serialization
11 Months Ago
11 Months Ago
Make sure action graph inputs / outputs are sorted
11 Months Ago
11 Months Ago
Target value simplification
11 Months Ago
11 Months Ago
Mirror [GraphInput] parameters in sub-graphs
11 Months Ago
11 Months Ago
Expose some parameter definition helpers
11 Months Ago
11 Months Ago
11 Months Ago
IGraphInputAttribute to replace variable passing hack
11 Months Ago
VersionUpgraderAttribute Upgrade parameter format, all tests pass
11 Months Ago
Fixed signal parameters of generated sub-graphs
11 Months Ago
Fix missing member tests Fixed input / output node parameters
11 Months Ago
Get rid of OrderedDictionary WIP big refactor to move graph parameter definitions Create default input / output nodes in Create( delegateType ) Fixed some tests
11 Months Ago
11 Months Ago
Fix possible undefined variables for expression graphs
11 Months Ago
More variable tests Expose Node.UpdateParameters() Little refactor of ExpressionBuilder.WrapPrepareVariablesExpression Test reproducing "variable ... referenced from scope '', but it is not defined"
11 Months Ago
Disable fast hotload when failing to init DetourFactory
11 Months Ago
11 Months Ago
More output node fixes
11 Months Ago
11 Months Ago
Output node fixes
11 Months Ago
11 Months Ago
Node parameter helper documentation More cleanup, property.set value type target fix
11 Months Ago
Upgrading refactoring, replace "value" with "_value"
11 Months Ago
More special parameter name cleanup Nicer API for special parameters, rename "var" property to "_var"
11 Months Ago
Refactor version upgrading Special parameter name cleanup
11 Months Ago
Change default icon for expression nodes
11 Months Ago
11 Months Ago
Use aliases for types like float, int, bool
11 Months Ago
Node library tweaks EnterNameMenu fixes Avoid re-using member names of deleted members
11 Months Ago
Fix menu item ordering with headers Fully refresh component list on hotload Small Action Graph editor fixes
11 Months Ago
Create properties from inputs
11 Months Ago
Can set default values for component properties again https://files.facepunch.com/ziks/2024-02-09/sbox-dev_v4JnzXDks5.mp4 ComponentDefinition property default value hotload fixes
11 Months Ago
Playing with a live value inspector on hover https://files.facepunch.com/ziks/2024-02-09/sbox-dev_0Iwj4OgIbd.mp4
11 Months Ago
Menu.AddOptions: support having headings at any depth https://files.facepunch.com/ziks/2024-02-09/devenv_mRkCi2hCHa.mp4 Node list tweaks
11 Months Ago
Rebuild component type if method or property removed
11 Months Ago
Fix invalid program involving value type inputs
11 Months Ago
Specify which members should get auto-expanded on double-click Update Facepunch.ActionGraphs, fix filtering methods for parameter safety Implement expression methods / outputs
11 Months Ago
Fix IsPure() for methods with out parameters
11 Months Ago
11 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too More node list tweaks Fix clearing and expanded output Double-click on an output to auto expand / hide expanded outputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_KZJs1sxKKy.mp4
11 Months Ago
Fixed private [Property] not showing up in node list
11 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too