userJames Kingcancel

7,693 Commits over 3,684 Days - 0.09cph!

1 Year Ago
TextureSdf: send path instead of resource ID for now 2D SDF quality preset tweaks Send more SDF updates per message Working on letting chunks process batches of updates in parallel
1 Year Ago
WIP trying to get compute shaders to work
1 Year Ago
Triplanar shader now uses object space Allow changing the transform of an SdfWorld again Fixed SdfWorld.ClearAsync()
1 Year Ago
Implemented SdfWorld.ClearAsync()
1 Year Ago
Just mark old synchronous API as obsolete Fixed race condition in Sdf2DArray.WriteTo( writer ) Some cleanup
1 Year Ago
Whitelist Task.Wait() / Task.RunSynchronously()
1 Year Ago
Fixed some mesh updates not happening until the next modification
1 Year Ago
Async refactor Fixed dodgy rebase
1 Year Ago
WIP trying to get compute shaders to work
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride)
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride)
1 Year Ago
Whitelist System.Collections.Concurrent.ConcurrentBag
1 Year Ago
Added Texture.Depth property
1 Year Ago
Quality tweaks for performance
1 Year Ago
Added TaskSource.MainThread() Like TaskSource.NextPhysicsFrame(), but can immediately continue if already on the main thread.
1 Year Ago
Material tweaks WIP reorganize how meshes are updated
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D SDF modification list networking Chunks are no longer entities New networking seems to work! Server-side chunks are only modified if they have collision Build meshes for chunks closest to players first ISdf3D logging Material tweaks WIP reorganize how meshes are updated
1 Year Ago
Default to histogram leaderboard mode on first launch Fixed #2
1 Year Ago
Limit worker thread count to avoid starving the main thread
1 Year Ago
Failing test reproducing #1027 Fixed #1027
1 Year Ago
Failing test reproducing #1027
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087 Gracefully handle NotSupportedException during fast hotload Fixes #1087
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087 Gracefully handle NotSupportedException during fast hotload Fixes #1087
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087
1 Year Ago
Server-side chunks are only modified if they have collision Build meshes for chunks closest to players first ISdf3D logging
1 Year Ago
New networking seems to work!
1 Year Ago
Chunks are no longer entities
1 Year Ago
SDF modification list networking
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D
1 Year Ago
Replace scorch mask texture
1 Year Ago
Added TypeLibrary.GetGenericArguments(Type) with access control checks
1 Year Ago
Simplify ILHotload error report change summary
1 Year Ago
Add CreateDelegate overloads that accept a target object
1 Year Ago
Added MethodDescription.CreateDelegate( Type ) Added TypeDescription.MakeGenericType( Type[] ) Uses same access control checks as CreateGeneric( Type[], object[] )
1 Year Ago
Added MethodDescription.CreateDelegate<T>() Try to get change summary to actually show up in sentry on ILHotload error
1 Year Ago
WIP make ISdf3D net read / writable
1 Year Ago
Fixed #1092 Include a change summary during ILHotload errors Fixed paths to members in hotload sentry reports
1 Year Ago
Working towards new way of networking 3D SDF worlds
1 Year Ago
ISdf3D.SampleRange now takes a transform instead of BBox Implement ISdf3D.SampleRange for cellular noise 3D SDF name consistency
1 Year Ago
Failing test reproducing #1027 Fixed #1027 There might be other reasons why methods won't resolve, will re-open if we encounter that
1 Year Ago
Failing test reproducing #1027
1 Year Ago
Added Sdf3D.Bias( otherSdf, scale )
1 Year Ago
Added ISdf3D.SampleRange() with a default implementation WIP Cellular noise SDF primitive
1 Year Ago
Handle TypeInitializationException during UpdateReferencesInType more cleanly Tag ILHotload exceptions with `fast-hotload` Added IHotloadManaged.Failed(), called when an instance couldn't be upgraded IHotloadManaged tests
1 Year Ago
Don't refresh leaderboard toggle until asset bundles load
1 Year Ago
Fixed NRE in ListMenu.GetLastSelected() Allow toggling leaderboard mode on workshop campaign menu Fixed possible NRE when downloading histograms Make sure you can vote with a controller Don't extend histogram fill below the x axis Save leaderboard mode between sessions Standalone only for now
1 Year Ago
Max network write rate is higher for 2D chunks
1 Year Ago
Limit chunk update rate over the network Include shader includes in package
1 Year Ago
Log some more info when #1027 occurs
1 Year Ago
Failing test for when lambda signatures change Warn on lambda signature change, replace with error-throwing delegate