userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

1 Year Ago
Auto-scale header button prompts
1 Year Ago
Added TextSizeHelper in Editor For Steam Deck font size guideline
1 Year Ago
Fixed campaign menu nav buttons when switching UI scale
1 Year Ago
Settings UI reorganisation Add UI scale option Auto, desktop, console or handheld scaling
1 Year Ago
Slight tweak to help reliability (#17)
1 Year Ago
Fudging epsilons to make things more reliable
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random
1 Year Ago
Avoid duplicate vertices when clipping 2D SDF meshes
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
1 Year Ago
Skip generating normals for collision meshes
1 Year Ago
Add SkipNormals option
1 Year Ago
Placeholder materials in mining demo
1 Year Ago
Collision mesh vertex merging (#13) If a 2D layer uses one material for all faces, simplify mesh generation
1 Year Ago
Mirror() will now not duplicate vertices on the mirror plane Assuming the normals / tangents are tangent to the mirror plane
1 Year Ago
Clamp max smooth angle to less than 180 degrees, fixes #1
1 Year Ago
Fix broken normals in 2D SDF meshes #16
1 Year Ago
Create LICENSE
1 Year Ago
Create README.md
1 Year Ago
Example map tweak
1 Year Ago
Fixed possible NRE in editor
1 Year Ago
Title / description of other example map
1 Year Ago
Add supports to checkpoints and spawns
1 Year Ago
List all .surf assets as maps
1 Year Ago
Map metadata
1 Year Ago
Procsurf: Multiple stage support, respawn on hit water
1 Year Ago
Set stage index for spawns / checkpoints
1 Year Ago
Remove game package
1 Year Ago
Delete editor world on close
1 Year Ago
Increase ZFar when playing procsurf
1 Year Ago
Always include procsurf map Load in example procedural surf map
1 Year Ago
Map tweaks
1 Year Ago
Generate a lip at the start and end of track sections Generate end caps for track mesh Fix joint scale
1 Year Ago
Include ball and socket joints
1 Year Ago
Support pillars
1 Year Ago
Support pillar model scale tweak Move models to shared
1 Year Ago
Spawn players on starting platforms
1 Year Ago
Ramp physics shapes Use entities for start platform / checkpoints
1 Year Ago
Add collision to spawn platform Merge branch 'main' of github.com:Facepunch/hackweek-procedural-surf Load surf map in-game
1 Year Ago
Can now delete elements
1 Year Ago
Cloning / moving / rotating checkpoints and start platforms
1 Year Ago
Spawn platform, checkpoint
1 Year Ago
Better texcoord generation for track mesh Track cross section done
1 Year Ago
Map tweaks, load the map in the editor
1 Year Ago
WIP new track cross section
1 Year Ago
Fixed sun direction 6 DoF for track keypoints, editor tweaks
1 Year Ago
Supports, brackets, track sections, placeholder track meshing
1 Year Ago
WIP new data model for surf maps
1 Year Ago
Gizmo tweaks, saving
1 Year Ago
WIP editor widgets
1 Year Ago
Editor viewport