userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

1 Year Ago
Some renaming, new asset format
1 Year Ago
WIP editor rewrite
1 Year Ago
CsgBrush can have per-solid materials Add CsgSolid.CalculateBounds
1 Year Ago
Fixed case where TryLoadGameResource<T> throws instead of returns false
1 Year Ago
Fixed .csproj for tool packages not referencing EditorBase
1 Year Ago
Stip out old gamemode code
1 Year Ago
WIP refactor to split tools from runtime code
1 Year Ago
Pain day fixes
1 Year Ago
Pain day fixes
1 Year Ago
Support reading / writing Rays as client input
1 Year Ago
Escape HTML in console messages, only show first line (#819) * Escape HTML in console messages Inspecting stuff still works fine * Only show the first line of console messages Inspecting them will show the rest
1 Year Ago
Escape HTML in console messages Inspecting stuff still works fine Only show the first line of console messages Inspecting them will show the rest
1 Year Ago
Demote SwappedOutAssemblyReference error to warning Group hotload result entries with the same message to avoid console spam Fixed NRE in HotloadResult.ToString() Log an exception if one type takes over 80% of total hotload, and >500ms
1 Year Ago
Demote SwappedOutAssemblyReference error to warning Group hotload result entries with the same message to avoid console spam Fixed NRE in HotloadResult.ToString() Log an exception if one type takes over 80% of total hotload, and >500ms
1 Year Ago
Fixed NRE in HotloadResult.ToString()
1 Year Ago
Demote SwappedOutAssemblyReference error to warning Group hotload result entries with the same message to avoid console spam Escape HTML in console messages Inspecting stuff still works fine Only show the first line of console messages Inspecting them will show the rest
1 Year Ago
Only commit on a full fetch
1 Year Ago
Added failing hotload test for processing a cleared list Hotload processes all the elements of the inner array, when they could all be skipped Added ListUpgrader Helps with cases like #818
1 Year Ago
Don't use [CanEdit(SomeType, typeName)] for all SomeType properties Unless typeName is just "sometype" https://files.facepunch.com/ziks/1b1711b1/5BoYCf6102.png
1 Year Ago
Another crash fix
1 Year Ago
Possible fix for crash
1 Year Ago
Fix for NRE on spawn
1 Year Ago
Tabify Fix animation prediction
1 Year Ago
Fixed predicted entity transforms
1 Year Ago
Use in-place upgrades where possible in static fields Fixes #790 Some extra safety in DictionaryUpgrader For handling in-place upgrades if key hashes change
1 Year Ago
Updated .addon
1 Year Ago
Disable collision on death
1 Year Ago
Fixed scoreboard range
1 Year Ago
Fixed scoreboard icons
1 Year Ago
Update ident
1 Year Ago
1 Year Ago
Spectators look at the closest fighter
1 Year Ago
Announcer text tweaks
1 Year Ago
Big announcer text
1 Year Ago
Show spectators in scoreboard, limit to 10
1 Year Ago
Fixed spectators sometimes being invisible
1 Year Ago
Move up in the ladder by winning fights
1 Year Ago
Scoreboard tweaks, streaks
1 Year Ago
Particle offset fix
1 Year Ago
Particle fixes
1 Year Ago
Enable collisions between live players and ragdolls
1 Year Ago
Attack particle events
1 Year Ago
Fixed ducking hitbox
1 Year Ago
Bot panics as health gets lower
1 Year Ago
Fixed follow up window
1 Year Ago
Second pass at leaderboard, show winner and loser icons
1 Year Ago
Collision resolution tweaks for nicer animations First pass at a scoreboard https://files.facepunch.com/ziks/1b0911b1/sbox-dev_gYdrukfilY.png
1 Year Ago
Fixed spectators fading in / out Only change direction if not moving forward Pause round timer on K.O.
1 Year Ago
Don't do damage after match ends Fixed blocking effects being flipped Simple bot, fixed blocking counters
1 Year Ago
Started work on attack particle effects