8,073 Commits over 3,806 Days - 0.09cph!
Spike trap sounds
Player collision tweaks
Use capsules for player movement / collisions #25
Attempt to fix movement regression #25
Record some game events
Spike traps should always face the same way
Fixed warning in MazeData.cs
Fixed #22
Keyhunter movement speed change delay, fixes #9
Improved vaulting with high latency, fixes #8
Trying a UI based approach
Basic sprite rendering
Fixed ambiguous property match in HasSkipHotloadAttribute
Fixed PropertySheet AmbiguousMatchException
Would happen if a subclass redeclared a property with "new"
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
Rename `AssemblyRegistation` to `AssemblyRegistration`
Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
Rename `AssemblyRegistation` to `AssemblyRegistration`
Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
Nicer corner movement
Nicer player direction calculation
Wall collision refactor, fixes #24
Show avatars in information messages
Disable default client join message
Fixed sweat particles
Some player carrying fixes
Some player carrying fixes
Don't submit scores for players that joined more than half way in
Fixes related to killing held players
Increase threat of Chargers, fixes #3
Can escape from being carried by vaulting, some fixes #4
Players can carry each other #4
Fixed warnings about missing spawn points
Fixed North and South being flipped 🤦
More helpful error if property name case is wrong !release !clean
try / catch in CommentCollection.Download
try / catch in CommentCollection.Add !release
Rename `AssemblyRegistation` to `AssemblyRegistration`
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
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Make CachedFunc.Matches stricter !clean !release
Org change
Show streak lost in chat log after death
Missing change from last commit
Enemy kill range tweak
Added survival bonus system #11
Fix for "ScriptFunc not compiled" error !clean !release
Disable score submission in -tools mode, fixes #21
Disable noclip, fixes #20
Nameplate position tweak
One more possible NRE fix
Possible fix for NRE in MazingWalkController
Some cleanup
Fixed wanderer logic when next to a hatch
Nameplates with avatars and held cash
Merge remote-tracking branch 'origin/master'
Added missing .sound_c file
Sound listener pos fix, more sound tweaks
Treasure spawn tweak
Treasure pickup anim
Got rid of some debug logging
Camera tweaks
Per-map ranking
Score diff colour
Notify final score
Spawn rate tweak
Enemies start with a random rotation