8,073 Commits over 3,806 Days - 0.09cph!
Fixed air movement regression
Level size randomization
Use noclip anim for ghosts
Ghosts float above the level
Cleaner entity deletion logic between levels
Avoid enemies being stuck together
More enemy spawning tweaks
Don't let enemies kill vaulting players
Ruby value tweak
Chat messages, new enemy spawn logic
Fixed seeker not always reaching players
Fixed charger starting angry
Money ticker on pickup
Lighting / material tweaks
Floor texture tweak
Lots of material tweaks
Treasure tweaks, added ruby
Sweat drops particle tweak
Item models refactor, added some gems
Fixed materials not showing up in-game
Refactor to make referencing ents easier
New key model
Lighting, item holding tweaks
Updated pillars to use the new textures
Set max res for textures
Include /mazes/*.txt files
Allow loose .txt and .csv files in published addons
Maze size progression tweak
Lobby level, wizard fixes, wizard bolt particles
New players join as ghosts
UI tweaks
Enemy fixes on game reset
Tweaked enemy spawn order
Wizards are done, don't let enemies fall through the exit
Wizard spawning particles, coin tweaks
Coin pickup, enemies start asleep
Sweat particle tweak
Level transitions, saturate when dead
Key throw ease
Sweat particles during vault cooldown
Fixed ragdoll wall collision
Added border around maze
Ragdoll on death
Removed debug enemy spawn periods
Added GridCoord, charger enemy
Pathfinding cost for passing through other enemies etc
Added TypeDescription.GetAttributes<T>()
Enemy base, wanderer enemy
Key material tweak
Camera snap when far from target
Drop key in middle of tile
Camera and movement tweaks
Basic game loop, grab key and open hatch