userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

2 Years Ago
Enemy spawn logic tweaks
2 Years Ago
Fixed air movement regression Level size randomization
2 Years Ago
Use noclip anim for ghosts Ghosts float above the level
2 Years Ago
Cleaner entity deletion logic between levels Avoid enemies being stuck together
2 Years Ago
More enemy spawning tweaks
2 Years Ago
Don't let enemies kill vaulting players Ruby value tweak Chat messages, new enemy spawn logic
2 Years Ago
Fixed seeker not always reaching players Fixed charger starting angry Money ticker on pickup
2 Years Ago
Lighting / material tweaks
2 Years Ago
Floor texture tweak Lots of material tweaks
2 Years Ago
Wizard tweaks
2 Years Ago
Treasure tweaks, added ruby Sweat drops particle tweak
2 Years Ago
Item models refactor, added some gems
2 Years Ago
Fixed materials not showing up in-game
2 Years Ago
Lighting tweak
2 Years Ago
Add random lights
2 Years Ago
Refactor to make referencing ents easier New key model Lighting, item holding tweaks
2 Years Ago
Updated pillars to use the new textures
2 Years Ago
Hatch tweaks, exit light
2 Years Ago
Set max res for textures Include /mazes/*.txt files
2 Years Ago
Allow loose .txt and .csv files in published addons
2 Years Ago
Maze size progression tweak
2 Years Ago
Lobby level, wizard fixes, wizard bolt particles
2 Years Ago
New players join as ghosts
2 Years Ago
UI tweaks Enemy fixes on game reset Tweaked enemy spawn order
2 Years Ago
Wizards are done, don't let enemies fall through the exit
2 Years Ago
One more particle tweak
2 Years Ago
Wizard particle tweaks
2 Years Ago
Wizard particle tweaks
2 Years Ago
Wizard spawning particles, coin tweaks
2 Years Ago
Coin pickup, enemies start asleep
2 Years Ago
Movement tweaks
2 Years Ago
Coins
2 Years Ago
Sweat particle tweak Level transitions, saturate when dead
2 Years Ago
Key throw ease Sweat particles during vault cooldown
2 Years Ago
Fixed ragdoll wall collision Added border around maze
2 Years Ago
Ragdoll on death Removed debug enemy spawn periods
2 Years Ago
Added GridCoord, charger enemy
2 Years Ago
Death
2 Years Ago
Pathfinding cost for passing through other enemies etc
2 Years Ago
Basic A*
2 Years Ago
Enemy spawning logic
2 Years Ago
Added TypeDescription.GetAttributes<T>()
2 Years Ago
Enemy base, wanderer enemy
2 Years Ago
Hatch flop animation
2 Years Ago
Key material tweak Camera snap when far from target Drop key in middle of tile
2 Years Ago
Camera and movement tweaks
2 Years Ago
Drop keys when vaulting
2 Years Ago
Movement tweaks
2 Years Ago
Basic game loop, grab key and open hatch
2 Years Ago
Initial commit