7,603 Commits over 3,684 Days - 0.09cph!
Added way to unlock every stage in debug builds
Fixed ProductionLeaderboards bool for Switch
Allow offline warning to show during gameplay !switch !release
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Replay comment text tweaks for switch
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Make leaderboards show error text when submit fails !switch !release
More score resubmission string tweaks
Enable mipmaps for avatars
Don't show score submission warning when starting offline
Score submission string tweaks !switch !release
Don't show pending submission count if offline
Simpler logic for stage card button prompt state
Fixed stages with scores to submit being in an invalid offline state
Fixed case where scores would fail to resubmit !switch !release
Some score submission retrying edge cases !switch !release
Cleaned up score resubmission !switch !release
Fixed DummyLeadeboard not reproducing some functionality
When restoring submission queue, find the leaderboard for each entry
Fixed leaderboard views getting into invalid states when resubmitting
Fixed standalone build error
Working on showing when scores don't submit, add resubmit button
Fixed local player avatar loading
Button icon tweaks on Switch
Player selection prompt tweaks !switch !release
Coop player selection tweaks for Switch
Fixed standalone error !switch !release
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Use legacy bullets for cannon to fix reflection
New logic for determining player count on Switch !switch !release
Fixed game over button prompts in co-op
Added more bindings to control replay speed
Let left JoyCon pause
Speech bubble movement tweak !switch !release
Renamed pause menu button for switch
Made campaign item medals match order in leaderboard
Changed game version mismatch text for Switch
Don't block main thread while showing error dialogs !switch !release
Fixed some buttons on the main menu not accepting touch input
Don't try to connect to the game server twice on startup
Refactor Nex ServiceProvider to be a bit more async !switch !release
Added mechanism for aborting tasks that persist between game sessions
Added mechanism for aborting tasks that persist between game sessions
Disable SL / SR when using dual JoyCon controllers
More device info logging
Fixed button prompt icons sometimes not updating on device change
Go back to single player on main menu device disconnect !switch !release
Fixed showing nearby scores on steam when no score submitted
Fixed campaign menu layout on PC
Force post processing values to be overridden !switch !release
Fixed nearby leaderboards for real !switch !release
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Go into offline mode silently if no online account available
Don't show game over leaderboards when offline !switch !release
Updated accessible-urls.txt
Get rid of NN_FS_HOST_ENABLE !switch !release
Fix for button prompts sometimes not updating
Updated chippy.nmeta !switch !release
Updated chippy.nmeta !switch !release
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Using Nintendo's button icons for switch
Nicer bindings menu "NONE" text
Fixed bindings menu revert not clearing icons
Fixed bindings menu layout
Fixed speech bubble text overflow
Avoid allocation in ButtonPromptManager.CheckForBindingUpdate()
Speech bubble movement smoothness fix
Really, really force speech bubbles not to overlap
Fixed button prompt icons in speech bubbles not always animating
Fixed reset stage hint re-appearing after unpausing
Extra check to make sure sfx aren't loaded twice
Fixed some SfxIdent properties not being discovered during bake
Fixed generating bullet archetypes
Updated Facepunch.ExpressionStrings
Only load SFX actually used by each stage
Fixed player trail in editor
Only show 4 entries on end screen leaderboards when docked
Merge remote-tracking branch 'origin/master'
Show "Rewind" instead of "Restart" on game over in hijacked replays
Game over layout tweaks
Use left stick to control replay playback speed
Fixed stage card positions being incorrect on first enable