7,603 Commits over 3,684 Days - 0.09cph!
Updated test-procedures.md
Tweaked switch JoyCon button icons
Added option to disable in-game hints
Removed unused telemetry stuff on Switch
Updated Facepunch.ExpressionStrings
Can now configure speech bubble progress bar colors
Fixed nullable CallMethod arguments
Support implicitly converting T to Nullable<T>
Upgraded Newtonsoft.Json
Fixed single-player camera
Campaign leaderboard medal tweaks
Disable loading tip for exiting the stage
More efficient merged split screen rendering
Actually fixed unit core flicker
Fixed campaign leaderboards sometimes not loading on Switch
Don't call BulletArchetype.OnHitPlayer if player ignores bullet damage
Another attempt at fixing cores flickering for 1 frame on unit spawn
Apply split screen clipping to background
Better player / camera movement update order (breaks replays)
Made camera move force linear with target distance, fixing weird jitter
Got rid of some leaderboard debug logging
Easing helper tweak, simpler campaign menu animations
Fixed main menu animation stutter on Switch
Some main menu UI optimisation
Updated Jenkinsfile !switch !release
Show offline alert as soon as connection is lost in main menu
Feedback when trying to play a locked stage
Campaign menu tweaks
More loading tweaks
Better disconnection simulation in editor
Vignette / spotlight radius is now world space
Fixed campaign leaderboard time display
Fixed game over button prompts
Tweaked loading screen on first load
Loading screen scale tweaks
Fixed cancelling out of loading screens
Debug leaderboard fixes
Fixed leaderboard mode button click
Added some missing methods in RandomWrapper
Fixed possible divergence when no bullets are active
Add mask to contextual button on main menu
Leaderboard async robustness, better placeholder logic
Added button to go online to pause menu
Can show offline alert again after reconnecting
Added way to easily simulate disconnecting / reconnecting in the editor
Fixed stage leaderboards getting in a weird state when reconnecting
Fix for campaign leaderboards sometimes trying to load while offline
Fixed possible exception when pausing on Standalone
Don't bind ExitStage on controller by default
TMP replacements in replay UI
Fixed character spacing in bold text
Fixed Standalone build error
Fixed campaign score percentile visibility
Leaderboard description tweak
Attempt to connect to game server in background on first launch
Fixed possible NRE in LeaderboardView
Even more leaderboard fixes
Fixed campaign menu elements not always being correctly visible
Nicer formatting for leaderboard mode text
About to rewrite leaderboard access on Switch
Simplifying leaderboard fetching on Switch
Finished leaderboard fetching rewrite
Fixed leaderboard pairs
Fixed flicker when leaderboards switch between nearby and global
Fixed leaderboard pairs
Fixed flicker when leaderboards switch between nearby and global
Finished leaderboard fetching rewrite
About to rewrite leaderboard access on Switch
Simplifying leaderboard fetching on Switch
Increased score submission retry period
Only retry submitting scores when logged in again
Helpers for running tasks on the main thread
Leaderboard fetching refactor in progress
Test procedure update
Updated test-procedures.md
Remove debug items from pause menu
Possible fix for core position for one frame on spawn
Can now use touch input to go online on Switch
Updated packages
Fixed speech bubble progress bars sometimes not animating
Fixed rough transition when color grading disables
Hide main menu header when settings are open on Switch
Disable input page when in co-op
Fixed exception when validating replays
Fixed SFX audio clips not being loaded at the right time
Fixed possible NRE when testing in the editor
Fixed save file corruption when testing in the editor
Fixed speech bubble movement when fast forwarding replays
Updated strings/default.json
Fixed text alignment for some strings in mech
One more button icon update for Switch