userJames Kingcancel

7,684 Commits over 3,684 Days - 0.09cph!

3 Years Ago
Example of spawning new damage floaters
3 Years Ago
ShapeInstanced shader tweaks to support non-square atlas grids WIP new damage floaters Finished new damage floater system
3 Years Ago
Fixed PixelGroup depth sorting Bullet spawning profiling Fixed ECS bullets lerping between per-update properties
3 Years Ago
Fixed some ECS bullets missing sprites Fixed possible exception when disposing a BulletQuery Button prompt icons in pause menu tweak for Switch Working on changing how damage numbers are rendered Fixed ECS rect bullets not using scale when detecting collision Fixed possible crash in ECS OutOfBoundsJob Fixed debug ignore collisions with ECS bullets
3 Years Ago
Fixed case where OnOutOfBounds callbacks would spam
3 Years Ago
Fixed ECS RemoveWhenOutOfBounds Added ways to investigate why ECS bullets despawn Fixed case where ECS bullets wouldn't ignore the right unit
3 Years Ago
Fixed legacy replays diverging
3 Years Ago
Fixed crash on trench stage on Switch Only load hints after script cache is loaded Fixed ECS OnLifetimeFinished callback not being called in some cases Fixed ECS bullets spawned by a pattern not having the right velocity
3 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support Updated generated keyframe animated components Finished off BulletQuery job system
3 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support
3 Years Ago
Fixed ECS loop / idle logic Fixed ECS bullet cantBeIgnored Disabled bullet system generation for some unsupported bullets Fixed cases where local timescale wasn't applied to ECS bullets Fixed translation key regex Fixed Switch build error Confirm prompt scaling on Switch Fixed ECS bullet target move mode Fixed ECS bullet target facing direction mode Fixed not setting BulletDamageSource when hitting an ECS bullet TODO for diamond ShrinkToFront ECS support
3 Years Ago
Fixed stage loading animation jerkyness Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly
3 Years Ago
Fixed stage loading animation jerkyness
3 Years Ago
Fixed ECS bullet despawnAfterKeyframes handling Fixed a few causes of ECS bullet warning being too bright
3 Years Ago
Propagate component references to parent scopes Check for FlagAttribute when setting component data Use an attrib to mark universal components VelocityData now has a corresponding flag
3 Years Ago
Working on background dynamic scaling Testing out rendering backgrounds at 1/2 width / height on Switch
3 Years Ago
Experimenting with resolution scaling for backgrounds on Switch
3 Years Ago
Fixed some blending issues in BackgroundLayer shader Intro stage star flicker fixes
3 Years Ago
Use fixed4 for colour array in background shader Only use 1 channel textures in background rendering
3 Years Ago
Fixed background rendering on Switch
3 Years Ago
Fixed case where modified scriptable objects aren't reserialized
3 Years Ago
Fixed some cases where stages would load the wrong assets
3 Years Ago
Print where LegacyBulletOnly is being violated Fixed 0.1 resolution slider increment with controller
3 Years Ago
Make ECS bullet usage warning an error Fixed reference to old damage status in intro slowSpokes pattern Use a constant buffer for background layer properties Fix reference to legacy default player
3 Years Ago
Glow correction for intro background
3 Years Ago
Background merging fixes Updated noise01_256.png to a tiling one
3 Years Ago
Use Texture2DArray for sprite atlas WIP merging background layers into one pass
3 Years Ago
Possible fix for non-existing entity in OnOutOfBounds ECS callback Easy way to disable backgrounds for Switch performance testing Fixed yet another cause of pixel chunks hanging around after a reset
3 Years Ago
Moved RemoveWhenOutOfBounds / ClampToBounds to an IJobChunk ECS bullet onOutOfBounds callback support
3 Years Ago
Hotload: Simplified test initialization Hotload: Added failing Dictionary comparer test Hotload: Fixed comparer being lost from dicts / hash sets on hotload
3 Years Ago
Started work on OutOfBounds callback for ECS bullets
3 Years Ago
Fixed generating BulletSystem instance method calls Hide hints when paused Fixed some ECS codegen feature regressions Fixed some CallMethod actions not generating for bullet systems BulletPattern onEachBullet ECS support, stage alias fixes
3 Years Ago
Camera merging tweak
3 Years Ago
ECS support for AffectBulletsInRadius Fixed some ECS diamond bullets having the wrong cross distance CodeGen formatting tweak
3 Years Ago
Hotload: Added failing test for 2D arrays Hotload: basic multi-dimensional array support Hotload: failing multi-dim struct array case Hotload: don't attempt to block copy multi-dimensional arrays
3 Years Ago
Better ECS bullet gizmos Fixed ECS bullets not ignoring collisions with units correctly
3 Years Ago
Fixed case where ECS bullets accelerated in the wrong direction Fixed velocity-based circle skew in ECS bullets
3 Years Ago
Fixed NRE in shop phase on ballpit when using ECS bullets
3 Years Ago
Fixed rect ECS bullets being invisible if they don't specify widthMods Make sure RandomChunkData gets re-initialized after stage reset Added ECS bullet gizmo drawing in editor Fixed ECS bullet divergence when resolving multiple unit collisions
3 Years Ago
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3 Years Ago
Normalize line endings in codegen tests
3 Years Ago
Possible fix for unit test fail on build server !redux_all
3 Years Ago
Fixed weird indentation with nested CodeWriters Fixed NRE in TouchingEcsBulletsEnumerable Enable ECS bullets on extra stages Added CameraZoomFactor option Don't show campaign leaderboards for single-stage campaigns Can now click on campaign nav buttons on Switch
3 Years Ago
Fixed ECS bullet callback when player has IgnoreBulletDamage !redux_all
3 Years Ago
Player / StatusEffect OnHitPlayer ECS callback generation
3 Years Ago
Now using per-chunk RNG for ECS bullets
3 Years Ago
Error if a generated IJobChunk uses too many components in a query Fixed ECS bullet acceleration direction when using absolute angles Fixed ECS repel
3 Years Ago
Fixed condition for mech.noHits flag Mark generated chunk jobs as invalid if they use a reference type Fixed component parameter names for bullet alias methods
3 Years Ago
Handle plurals before translations Fixed anyCoopVictory condition
3 Years Ago
Trap bgBullet shouldn't be dynamic