8,073 Commits over 3,806 Days - 0.09cph!
Some more replay validation fixes
Fix exception when validating replays
Fixed case where replay queue items wouldn't load
Started adding redux replays to test on build
Added xbox / ps3 / ps4 device icons
Fixes / improvements for binding page on PC
Fixed baking text not appearing for workshop stages
Skip bake if no referenced assets modified
Updated Jenkinsfile
Testing stage bake skipping
Partial bakes for only modified stages
High-res logo for loading screen
Updated Jenkinsfile
Only generate bullet archetypes for stages with modified bullets
Updated Jenkinsfile
Updated Jenkinsfile
Updated Burst
Merge branch 'master' into trailer
Merge remote-tracking branch 'origin/trailer' into trailer
Updated Jenkinsfile
Updated Burst
Updated Jenkinsfile
Updated Burst
Only generate bullet archetypes for stages with modified bullets
Skip bake if no referenced assets modified
Updated Jenkinsfile
Testing stage bake skipping
Partial bakes for only modified stages
High-res logo for loading screen
High-res logo for loading screen
Partial bakes for only modified stages
Testing stage bake skipping
Skip bake if no referenced assets modified
Updated Jenkinsfile
Set up trailer steam upload
Make sure all campaigns are visible on PC
Invalidate old workshop DLLs
Fixed possible exception in workshop campaign menu
Fixed displaying bound controls in settings on PC
Look for properties when handling json constructors
Experimenting with the shader
Basic triplanar texturing, although normals are fudged
Generate physics mesh at half the resolution
Collision, support for generating meshes at different LoDs
Basic networking for voxel data
Fixed generated C# for workshop plugins not compiling
Fixed baked workshop scripts not being used
Fixed button prompts with inverted styling
Workshop menu fixes
Fixed exception when baking workshop stages
Working on a new strategy for TMP embedded button prompts
Account for TMP mesh generation character index being non-monotonic
Fixed keyboard key prompts not showing in text embeds
Only show controller binding page when a device is connected
Switch save data for lotcheck
Working on fixing button prompts on PC
Initial commit
Some cleanup, limit edits to 60 per second
Using a custom vertex data format
Shader boilerplate / material
VoxelMeshWriter rewrite for better performance
Delete voxel chunks on destroy
Removed partial support for subdividing existing chunks
Fixed reversed matrix multiplication
Store chunks in a dictionary to support larger volumes more easily
Don't create chunks when subtracting
Can now generate smooth normals
Left click to add, right click to subtract
Updated .addon
Update embedded button prompts on rebind / new device !switch !release
Unbound button ? size tweak
Tutorial speech now can show toggle prompts !switch !release
▋█▅▉▌▅▅ ? ▊▅▄▅ ▊█▅ ▊▇▅▆█▌▆ ▄▊▊▅▊▌ ▌▅▍▄█▄▇
▉▉▇▊▍ ▄▇▊▇ ▇▆▍▇█ ? ▅▄▍▅▉▄'▅ ▊▌██ ▅▇▆ █▆▍▋▉▅▉ ▅▍▉▇▇▉ ▉▊▆█▆▇▇
▋▅▄▍▌ ▄▅▌▊▍▆▌ ▋▄▆▅▇▉ ▇▆▍▄▄▇▌▅ ▉▊ ▍ ▉▄▆▌▄▉▆ ▆▄▌▉▍▊ █▄ ▇█▊█
!▆▉▌▍▌▄ !▇▊▅▊▄▊█
Focus hint works with toggle binding
Embedded button prompts can now specify multiple actions
Easy mode focus hint tweak
Fixed being able to unpause while in the settings menu !switch !release
Don't allow item binding on devices without a dpad
Fixed possible exception on player input init !switch !release
More list menu navigation tweaks
Hide leaderboard button on replay pause screen !switch !release
Fixed list menu text alpha
Removed some logging
Fixed possible exception on bindings page open
Fix for no stage being selected sometimes
On device disconnect, don't try to play co-op only levels single player
Set last selected stage on stage init
Fixed list menu navigation regression
Simpler stage selection state logic
More main menu fixes !switch !release
Fixed build error
Fixed button prompts checking for bindings every frame on device lost
Pause tweaks for replays !switch !release