userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

5 Years Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
5 Years Ago
Fixed hunter stage draggingVine attaching to wrong player
5 Years Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
5 Years Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
5 Years Ago
Keep performance chart axis the same !redux
5 Years Ago
Experimenting with minimising ParticleSystem.Emit() calls
5 Years Ago
Added failing test related to whitelist propagation Keep inner exception stack trace when parsing Fixed whitelist propagation through interfaces
5 Years Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings
5 Years Ago
Fixed replay breaking change in ConnectionCache
5 Years Ago
Show both players on the loading screen in coop Performance improvement for SeparateDisconnectedPixels
5 Years Ago
AudioListener position fix for coop Always show item HUD for both players in coop
5 Years Ago
Log outlier frame times Fixed HotloadedData cache faults caused by platform overrides
5 Years Ago
Fixed replay breaking change
5 Years Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
5 Years Ago
Avoid allocation in ParameterCollection.AddDependant()
5 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
5 Years Ago
Attempt to re-use particle systems for Pxc.CreateDebris()
5 Years Ago
Started working on a floor / ceiling widget Floor / ceiling widgets done
5 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
5 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
5 Years Ago
New leaderboard mode toggle prompt style Selected stage card glow
5 Years Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
5 Years Ago
Big refactor, mostly making floors / ceilings separate entities Split off floor / ceiling moving to a new tool
5 Years Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
5 Years Ago
Fixed condition for global bundle asset load fallback Fixed song AudioClips not being precached for the main menu
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
5 Years Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
5 Years Ago
Added example level Load example level by default
5 Years Ago
Fixed a couple of causes of invalid back faces #3
5 Years Ago
Fixed finding floor / ceiling widget position Can now raise / lower floors and ceilings
5 Years Ago
Start again Added SteamVR, got basic movement working Nicer floor grid material Make sure both hands get set up Only teleport with the analog sticks Add ECS packages Hashing out basic geometry components Simpler data structures Basic rendering Floor and ceiling meshing, texturing Started on GrabZoom, currently axis aligned GrabZoom rotation Added StyledRects Added a basic tool radial menu Started work on a vertex editing tool Fixed hover logic, basic vertex selection + dragging Refactored SetHovered / SetSelected Added TextMeshPro resources GrabZoom polish Can now select / deselect multiple vertices by holding multiselect combo VertexEditTool refactor Added AxisAlign button, now used in VertexEditTool Updated README.md Oops, updated README.md Fixed axis aligned vertex dragging Disabled DebugRenderSystem First draft of vertex duplication Trying out new GrabZoom controls Updated README.md Better floor / ceiling triangulation Fixed typo in GrabZoom When dragging vertices, show a widget at the start position GrabZoom is now a tool, is on off hand by default Radial menu tweaks Add tool name label to tool menu First attempt at vertex merging Started big refactor A little more cleanup Fixed phantom shadows in VerticalSelector shader Started rewriting vertex adding / removing Create new vertex when half-edge widget is grabbed Snap new vertices to the grid Vertex creation refactor Grid snap now varies with zoom level Added grid guide when editing vertices Level saving / loading 45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges Merge neighbouring HalfEdges if overlapping Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices BackFaces are now a thing Hide grid guide on start Started working on a floor / ceiling extrude widget
5 Years Ago
Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices
5 Years Ago
Merge neighbouring HalfEdges if overlapping
5 Years Ago
45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges
5 Years Ago
Level saving / loading
5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
5 Years Ago
Fixed exception during replay tests
5 Years Ago
Fixed some remaining Resources.Load usages Don't call Stage.Draw() in batch mode
5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
5 Years Ago
Added failing test for tr-TR culture Added Facepunch.Parse dll Fixed parse error in tr-TR culture
5 Years Ago
Use CultureInvariant with IgnoreCase for regexes
5 Years Ago
Custom stage scripts can compile again!
5 Years Ago
Working towards supporting custom stages loading with asset bundles
5 Years Ago
Added a way to create Switch asset bundles in the editor Fixed leaderboard related NRE on Switch
5 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
5 Years Ago
Grid snap now varies with zoom level Added grid guide when editing vertices
5 Years Ago
Started big refactor A little more cleanup Fixed phantom shadows in VerticalSelector shader Started rewriting vertex adding / removing Create new vertex when half-edge widget is grabbed Snap new vertices to the grid Vertex creation refactor
5 Years Ago
Fixed AssetBundle errors in Standalone
5 Years Ago
Fixed error spam if Pxc_Texture overlay is missing SfxManager loads after global assetbundle is loaded ProgressionManager updates after global AssetBundle is loaded Fixed error spam if CoreLayer texture is missing Fixed FindAssetEditorFallback Fixed a few more AssetBundle errors
5 Years Ago
Fixed regressions with editor asset loading fallback