userJames Kingcancel
branchSpaceUsurperUnity/atlas-crashcancel

4 Commits over 0 Days - ∞cph!

3 Years Ago
Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
3 Years Ago
Refactored how / when sprites get loaded / unloaded from atlases
3 Years Ago
Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary