branchSpaceUsurperUnity/atlas-crashcancel
4 Commits over 0 Days - ∞cph!
Avoiding duplicate textures being loaded
NEX: periodically attempt to reconnect when connection lost
Added HostLogFileTraceListener for Switch
Refactored how / when sprites get loaded / unloaded from atlases
Fixed clearing SpriteAtlas
Fixed add SpriteAtlasesInvalidated too many times / not removing
Force sprite atlases to be unloaded when changing stage
Switch performance summary