branchSpaceUsurperUnity/bullet-archetypecancel
9 Commits over 0 Days - ∞cph!
Timing creating vs scheduling jobs
Merge branch 'master' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merged bullet jobs parameter fixes
Working on unifying parameters to BulletArchetype jobs
Finished refactoring BulletArchetype jobs so we can merge them
Per-stage bullet job generation
Finished merging BulletArchetype jobs
BulletArchetype generated job refactor to help with merging
Revert "Trying out ComponentTypeHandleCache<T>"
This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0.
Attempt to ensure BulletArchetype jobs are scheduled in parallel
Trying out ComponentTypeHandleCache<T>
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
Mark NativeArray fields as readonly in generated jobs
Merge branch 'quad-nre'
Refactor BulletSystems into one system, with many BulletArchetypes
Replace "System" with "Archetype" in json scripts
Updated .gitignore for new BulletArchetype generated stuff