userJames Kingcancel
branchSpaceUsurperUnity/bullet-archetypecancel

9 Commits over 0 Days - ∞cph!

4 Years Ago
Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
4 Years Ago
Merged bullet jobs parameter fixes
4 Years Ago
Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs
4 Years Ago
BulletArchetype generated job refactor to help with merging
4 Years Ago
Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel
4 Years Ago
Trying out ComponentTypeHandleCache<T>
4 Years Ago
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
4 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff
4 Years Ago