userJames Kingcancel
branchSpaceUsurperUnity/camera-rewritecancel

14 Commits over 31 Days - 0.02cph!

4 Years Ago
Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets
4 Years Ago
New approach to view stretching
4 Years Ago
hard onion changes recolor player2 onion emoji onion rotating laser fan tweaks more onion balancing Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay
4 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset hard fuse fixes and changes trench pixel changes, hard balance trench hard pixel change trench expanding hard recolor more trench balance Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas
4 Years Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes Debugging some particles being emitted with NaN positions Don't try to bundle Textures/replayui/ Updated Jenkinsfile More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan' Revert change to particle system arc angle Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset
4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again
4 Years Ago
TextureImportOverride fixes Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class
4 Years Ago
ShapeInstanced fragment clipping Splitscreen clipping for most shaders
4 Years Ago
Handle "ensured" targets Camera position clamping now handles splitscreen better
4 Years Ago
hard intro stage boss spawn tweaks hard oracle anger levels Merge branch 'master' of SpaceUsurperUnity hard intro tweaks Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets
4 Years Ago
Fixed loading of nested objects when the root includes a base definition Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Fixed error when loading legacy stages Merge branch 'master' into camera-rewrite More camera rewrite work
4 Years Ago
green player2 more green player2 effects green player2 on loading bar proper player2 visuals in extra campaigns player2 tutorial speech bubble color hard player visuals Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen
4 Years Ago
octopus waves bg Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly Merge branch 'master' into camera-rewrite invasion bg stars background fading helpers invasion phase background transitions New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite
4 Years Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Stripped out old camera code