userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

1,987 Commits over 1,522 Days - 0.05cph!

Yesterday
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
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2 Days Ago
UpdatePatternSystem job merging Make sure generated keyframe systems run before PhysicsSystem
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3 Days Ago
Updated Facepunch.ExpressionStrings Make sure pooled pixel particles are cleared properly Don't keep applying parent pattern deltas to ECS bullets after removal Updated package manifest
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4 Days Ago
Merged jobs in UpdateHashSystem Fixed entities being skipped in keyframe property jobs, add BurstCompile More robust dependency management in ScriptQuerySystem
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6 Days Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
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8 Days Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
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10 Days Ago
Can now isolate sub-categories in perf-stats-plot.py Disable PerformanceTestReplay
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11 Days Ago
Cyrillic support for names in leadeboards Limited support for CJK characters
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12 Days Ago
Fixed pause screen leaderboard sometimes ignoring mouse input !redux_all !ecs
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12 Days Ago
Don't re-use patterns until bullets are spawned Put unit index in pxc GameObject name for debugging Merge branch 'minion-suicide'
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12 Days Ago
Fixed PlayerCollisionSystem relying on chunk order determinism Merge branch 'orb-divergence'
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12 Days Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3 Updated Jenkinsfile, Build.cs Merge remote-tracking branch 'origin/unity2020.3'
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13 Days Ago
Fixed possible NRE in StageID.GetAll() Fixed possible divergence when enumerating entities Merge branch 'orb-divergence'
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20 Days Ago
perf-stats-plot category sorting Profile LateFixedEntityUpdate
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20 Days Ago
Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge remote-tracking branch 'origin/master' into switch-benchmark New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks Player_StatusEffects divergence fix Merge branch 'switch-benchmark'
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23 Days Ago
Use marker components in BulletSystem queries PlayerLoopProfiling fixes
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23 Days Ago
Fixed possible crash in PerformanceStats.Write() Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py Added summary-plot.py Fixed argument parsing in perf-stats-plot.py Performance stat rewrite, profile player loop again New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize Merge branch 'switch-benchmark'
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25 Days Ago
Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed
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26 Days Ago
Fixed CoreGraphic not using layer offset when first spawned
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26 Days Ago
Fixed possible NRE when attempting a level from a replay Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning
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27 Days Ago
Added cheat to always avoid death for recording performance replays For some reason this fixes an NRE in Switch builds Updated com.unity.burst, com.unity.mathematics
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30 Days Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
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30 Days Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
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31 Days Ago
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32 Days Ago
Upload replays with full diagnostics in development builds Don't try to submit scores in game modes without stage leaderboards Better handling for default values in GameModeData
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32 Days Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic
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33 Days Ago
Don't keep track of generated method bodies
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33 Days Ago
Fixed GameModeData default value handling Enable visibleInBackground ECS pixel collision refactor, reflections are working Attempting to fix a leak Don't put methods with stage path conditions in shared method files
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34 Days Ago
Disable "incomplete" text / leaderboard for ballpit on main menu Stopped bullet visuals from going too far when colliding with a pxc Working on ECS reflect Make sure bullet systems are always added in the same order More ECS bullet replay diagnostics Make sure entities always get removed in the same order Added remarks about ECS bullet enumerable determinism Disable recording bullet chunk states
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34 Days Ago
Fixed workshop stages baking every time Re-enabled workshop stage baking text on load screen
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34 Days Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
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35 Days Ago
Draw circle ECS bullet collision gizmos in editor Fixed ECS bullets not using sizeMultiplier for collision shape
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36 Days Ago
Fixed DespawnTimeData not actually doing anything
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36 Days Ago
Fixed standalone build error !ecs !redux_all
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36 Days Ago
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37 Days Ago
▌▅▊▇ ▍▍██ !▋▋▊ !▌▅▌▆█_▍▍▆
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37 Days Ago
Fixed case where legacy workshop levels wouldn't compile on first run Fixed exception in loading screen when leaving workshop level
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37 Days Ago
Fixed CantBeIgnored in ECS bullets Got rid of some per-frame allocations Refactor EcsBulletsInRadiusEnumerable to use ArchetypeChunks Working on a more efficient way to read components from enumerated ents Much more efficient component reading / writing in entity enumeration
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38 Days Ago
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
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39 Days Ago
Ignore scores to submit in queue that are from a different game version Fixed queued score submissions not submitting on game start
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39 Days Ago
Call Remove on current stage when game quits / exits play mode Fixed BulletQuery resources not getting disposed
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39 Days Ago
Fixed EcsBulletsInRadiusEnumerable skipping items
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39 Days Ago
Allow optional BulletQuery in GetBulletsInRadius Fixed possible exception when using TouchingEcsBulletsEnumerable Dispose _lookupTable in BulletQuery
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39 Days Ago
Fixed sorting order consistency of legacy bullets
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39 Days Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
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40 Days Ago
Fixed case where ListMenuItem click callback would trigger twice
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40 Days Ago
Added NativeBulletQueue with deterministic read ordering
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41 Days Ago
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41 Days Ago
Fixed friends leaderboards getting stuck loading Fixed case where BulletQuery wouldn't list matching bullet systems
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41 Days Ago
Fixed standalone build error Fixed a couple regressions with steam leaderboard score submission
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