userJames Kingcancel
branchSpaceUsurperUnity/mastercancel
8 Days Ago
UnitFormData pixels array is now appended when overriding
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16 Days Ago
Fixed bake error !switch
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16 Days Ago
Added a way to toggle performance UI on switch !switch
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18 Days Ago
Fixed controller vibration on death Merge remote-tracking branch 'origin/master' Added --disable-native-input command line option !redux
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21 Days Ago
Fixed NRE on start Added continueWithStage to StageData
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21 Days Ago
Fixed line spacing in stage card titles Show core icon for unlocked stages that don't support player count Can now select locked campaigns Sort campaigns so unlocked ones are at the top Added text describing how to unlock a locked campaign
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22 Days Ago
Updated Jenkinsfile !switch
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22 Days Ago
Fixed not being able to scroll in equipment lists when not focussed Fixed leaderboard entry rank text !switch
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22 Days Ago
22 Days Ago
Player-specific hints are now color coded, say which player in title Fixed player 2 hints not showing a button prompt Hint position animation Reverted debug value for BrakeHintShowDelay
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22 Days Ago
Migrate to Unity2018.4 Fixed TMP mspace values broken by upgrade Merge remote-tracking branch 'origin/master' into unity2018.4 !switch Now on Unity 2018.4.23f1 !switch Updated Jenkinsfile !switch Fixed main menu background not always being black when in co-op (!) Updated Jenkinsfile Fixed not being able to reset stage while waiting for game over anim Hints can now be per-player Fixed hint positioning when multiple are visible Merge branch 'unity2018.4'
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27 Days Ago
Fixed possible NRE related to focus hint Fixed co-op replay divergence
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27 Days Ago
Fixed menu background color Don't show continue / exit prompt until gameover anim finishes Fixed cameras not starting merged when reviving partner
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28 Days Ago
Fixed controller vibration persisting on victory screen
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29 Days Ago
Updated Jenkinsfile
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29 Days Ago
Fixed nsp path in slack message
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29 Days Ago
Possible fix for build error !switch
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29 Days Ago
Only run NexPlugin install script if not found in project !switch
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29 Days Ago
Attempt to run NexPlugin install script if required !switch
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29 Days Ago
Fixed NRE when FSM action gets cancelled during FSM update Added Facepunch.Build.Switch() Updated Jenkinsfile !switch
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31 Days Ago
Fixed looping sounds stopping when focus lost Got rid of camera ortho size fudging Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master'
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34 Days Ago
Rewrite of splitscreen post process blending Merge remote-tracking branch 'origin/master' Default ColorFilter should be white
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35 Days Ago
Make sure selected item is navigated to on focus in ScrollTable Parallax now supported in splitscreen Merge remote-tracking branch 'origin/master'
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37 Days Ago
First pass at having each player have their own post processing Redux post process method call fixup
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37 Days Ago
Only re-init cameras if switching between single and splitscreen Fixed Switch editor error Fixed camera position sometimes suddenly snapping when one player dies
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41 Days Ago
▄▌▄▍▉ ▊▌▉▌▊ ▋▇▌▌▉▋-▊▄█▄██▆▋ ▍▍▊▄▋▄ '▆█▅▇▍▍/▅▉▌▊▆█'
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41 Days Ago
Fixed being able to push speech bubbles far away from their targets Merge remote-tracking branch 'origin/master' More effort to keep players on-screen in co-op Splitscreen options default value tweaks Fixed yet another button prompt speech bubble anim bug !redux
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42 Days Ago
Fixed camera positioning bug in co-op if player1 uses mouse input
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42 Days Ago
Fixed camera position instability Unified solution for split angle and distance Fixed another cause of bad speech bubble button prompt anims
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43 Days Ago
Fixed button prompt anims in speech bubbles during co-op Co-op splitscreen player distance now takes aspect ratio into account Tweaked default values for splitscreen camera Re-enabled camera clamping Use CameraPos instead of TargetPos for splitscreen calculations Camera clamping accounts for very tight split angles better Maybe better solution for splitscreen camera clamping
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44 Days Ago
Got rid of PlayServicesResolver Players repel speech bubbles again Attempt to spawn speech bubbles on the side of their target player !redux
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44 Days Ago
Show border warnings for threats outside of screen corners Corner border warnings are now clamped by screen split line
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45 Days Ago
Added splitscreen camera distance buffer Grey out equipment info for dead players
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46 Days Ago
Added max turn rate for splitscreen split Rewrite of splitscreen camera positioning
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48 Days Ago
Use PlayerActions instead of IPlayerInput in DefaultEmbeddingSource
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48 Days Ago
Fixed possible NRE in DefaultEmbeddingSource
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48 Days Ago
Fixed black box when StyledRects with shadows have 0 width Fix button prompt animations in SpeechBubbles targeting a player
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48 Days Ago
Separate sections on video settings page Added Control.CanSelect Added min / max merge dist options for splitscreen Added SpeechBubble.SetTargetPlayer(player) !redux
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50 Days Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
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51 Days Ago
51 Days Ago
Refactored border warning to not require axis alignment Splitscreen border warning now fully functional Trying out a margin between the split screens
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52 Days Ago
Fixed splitscreen death transition sometimes not working Possible fix for exception when toggling single camera Rendering of splitscreen border warning Don't show split border warning if the two cameras are almost identical
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55 Days Ago
Split-screen proof of concept Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen Fixed transition to single screen on player death Fixed visual hitch on respawning player !redux Merge remote-tracking branch 'origin/master' into split-screen !redux Include Unlit/Texture shader in builds !redux Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings Merge branch 'split-screen' Merge remote-tracking branch 'origin/master' !redux
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2 Months Ago
Only log frame times if replays don't diverge
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2 Months Ago
Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
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2 Months Ago
Added unit tests for ReduceProgressSamples Moved ReduceProgressSamples to a worker thread Animate LeaderboardPair
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2 Months Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
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2 Months Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
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2 Months Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
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2 Months Ago
2 Months Ago
Fixed some bad resource paths
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2 Months Ago
2 Months Ago
Fixed bake error
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2 Months Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
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2 Months Ago
Fixed changes to included json files not causing includers to refresh Added BulletData.changeTargetPlayerOnDeath boolean
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2 Months Ago
Log timeline of average frame times during replay tests Fix possible exception when loading HotloadedData
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3 Months Ago
Build trigger !redux
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3 Months Ago
Build trigger \!redux
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3 Months Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
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3 Months Ago
Fixed hunter stage draggingVine attaching to wrong player
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3 Months Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
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3 Months Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
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3 Months Ago
Keep performance chart axis the same !redux
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3 Months Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings
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3 Months Ago
Fixed replay breaking change in ConnectionCache
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3 Months Ago
Show both players on the loading screen in coop Performance improvement for SeparateDisconnectedPixels
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3 Months Ago
AudioListener position fix for coop Always show item HUD for both players in coop
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3 Months Ago
Log outlier frame times Fixed HotloadedData cache faults caused by platform overrides
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3 Months Ago
Fixed replay breaking change
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3 Months Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
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3 Months Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
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3 Months Ago
Attempt to re-use particle systems for Pxc.CreateDebris()
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3 Months Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
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3 Months Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
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3 Months Ago
New leaderboard mode toggle prompt style Selected stage card glow
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3 Months Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
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3 Months Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
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3 Months Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
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3 Months Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
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3 Months Ago
BulletPattern now implements IPropertyContainer
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3 Months Ago
Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode
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3 Months Ago
Equipment item description word wrap height fix Added hover / click sounds to buttons on workshop page Added defaults to StyledRectButtonAnimator Fixed buttons to view item workshop pages Better navigation highlight for workshop column headers Fixed column sort icon alignment Fixed scroll table actions / highlight being visible while loading Fixed scroll table navigation after sorting
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3 Months Ago
Fixed standalone build error Merge remote-tracking branch 'origin/master'
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4 Months Ago
Made stage card progress bar notches more subtle Fixed redux fuseEggShield including non-redux eggShield Switch input device handling rewrite Merge remote-tracking branch 'origin/master' Fixed standalone build error Now using the Switch's native controller support UI
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4 Months Ago
Cleaner / more complete fix for switch face button labels Fixed Add Player button icon on Switch !redux
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4 Months Ago
Cursor now auto hides / shows in menus when using a controller
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4 Months Ago
Ignore some mouse events if cursor is hidden Disable focus hint on game over !redux
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4 Months Ago
Cleaned up nexRankingCategoryIds for redux stages Half focus hint hold time Disable song switching in the menu
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4 Months Ago
Fixed Switch build error Fixed stage-specific loading tips not being baked Fixed possible NRE on startup Fixed some edge cases with Switch dual JoyCons + Pro Controller
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4 Months Ago
Disabled Video settings on Switch Support for weird combinations of Switch JoyCons / Pro Controllers
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4 Months Ago
Fixed some other possible unnecessary script compilations
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4 Months Ago
Made resource baking timing output more useful Updated Facepunch.ExpressionStrings Removed some redundant compilation from baking
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4 Months Ago
Fixed script parsing causing a delay in the main menu Fixed hang when switching to workshop or replay tabs
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4 Months Ago
Added GameStage methods to control up to 8 spotlights Merge remote-tracking branch 'origin/master' Enable HDR for switch builds
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4 Months Ago
All workshop menu UI is now accessible with controller
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4 Months Ago
Disable hijacking / attempting replays on stages that aren't unlocked Fixed hijack binding on keyboard Reduced analog stick button prompt wiggle offset Fixed speech bubble progress bars
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4 Months Ago
Can now add / remove coop player in workshop campaign menu Fixed a replay breaking change
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4 Months Ago
Powerups now periodically check if the nearest player can collect them
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4 Months Ago
Added TranslationCollection.Translate(string, args) Stages are now locked if they don't support the current player count Fixed error when loading StageMenuData for custom stages
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4 Months Ago
Fixed anim bug on some stages
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