userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,640 Commits over 2,710 Days - 0.04cph!

4 Years Ago
Make sure selected item is navigated to on focus in ScrollTable Parallax now supported in splitscreen Merge remote-tracking branch 'origin/master'
4 Years Ago
First pass at having each player have their own post processing Redux post process method call fixup
4 Years Ago
Only re-init cameras if switching between single and splitscreen Fixed Switch editor error Fixed camera position sometimes suddenly snapping when one player dies
4 Years Ago
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4 Years Ago
Fixed being able to push speech bubbles far away from their targets Merge remote-tracking branch 'origin/master' More effort to keep players on-screen in co-op Splitscreen options default value tweaks Fixed yet another button prompt speech bubble anim bug !redux
4 Years Ago
Fixed camera positioning bug in co-op if player1 uses mouse input
4 Years Ago
Fixed camera position instability Unified solution for split angle and distance Fixed another cause of bad speech bubble button prompt anims
4 Years Ago
Fixed button prompt anims in speech bubbles during co-op Co-op splitscreen player distance now takes aspect ratio into account Tweaked default values for splitscreen camera Re-enabled camera clamping Use CameraPos instead of TargetPos for splitscreen calculations Camera clamping accounts for very tight split angles better Maybe better solution for splitscreen camera clamping
4 Years Ago
Got rid of PlayServicesResolver Players repel speech bubbles again Attempt to spawn speech bubbles on the side of their target player !redux
4 Years Ago
Show border warnings for threats outside of screen corners Corner border warnings are now clamped by screen split line
4 Years Ago
Added splitscreen camera distance buffer Grey out equipment info for dead players
4 Years Ago
Added max turn rate for splitscreen split Rewrite of splitscreen camera positioning
4 Years Ago
Use PlayerActions instead of IPlayerInput in DefaultEmbeddingSource
4 Years Ago
Fixed possible NRE in DefaultEmbeddingSource
4 Years Ago
Fixed black box when StyledRects with shadows have 0 width Fix button prompt animations in SpeechBubbles targeting a player
4 Years Ago
Separate sections on video settings page Added Control.CanSelect Added min / max merge dist options for splitscreen Added SpeechBubble.SetTargetPlayer(player) !redux
4 Years Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
4 Years Ago
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4 Years Ago
Refactored border warning to not require axis alignment Splitscreen border warning now fully functional Trying out a margin between the split screens
4 Years Ago
Fixed splitscreen death transition sometimes not working Possible fix for exception when toggling single camera Rendering of splitscreen border warning Don't show split border warning if the two cameras are almost identical
4 Years Ago
Split-screen proof of concept Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen Fixed transition to single screen on player death Fixed visual hitch on respawning player !redux Merge remote-tracking branch 'origin/master' into split-screen !redux Include Unlit/Texture shader in builds !redux Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings Merge branch 'split-screen' Merge remote-tracking branch 'origin/master' !redux
4 Years Ago
Only log frame times if replays don't diverge
4 Years Ago
Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
4 Years Ago
Added unit tests for ReduceProgressSamples Moved ReduceProgressSamples to a worker thread Animate LeaderboardPair
4 Years Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
4 Years Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
4 Years Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
4 Years Ago
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4 Years Ago
Fixed some bad resource paths
4 Years Ago
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4 Years Ago
Fixed bake error
4 Years Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
4 Years Ago
Fixed changes to included json files not causing includers to refresh Added BulletData.changeTargetPlayerOnDeath boolean
4 Years Ago
Log timeline of average frame times during replay tests Fix possible exception when loading HotloadedData
5 Years Ago
Build trigger !redux
5 Years Ago
Build trigger \!redux
5 Years Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
5 Years Ago
Fixed hunter stage draggingVine attaching to wrong player
5 Years Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
5 Years Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
5 Years Ago
Keep performance chart axis the same !redux
5 Years Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings
5 Years Ago
Fixed replay breaking change in ConnectionCache
5 Years Ago
Show both players on the loading screen in coop Performance improvement for SeparateDisconnectedPixels
5 Years Ago
AudioListener position fix for coop Always show item HUD for both players in coop
5 Years Ago
Log outlier frame times Fixed HotloadedData cache faults caused by platform overrides
5 Years Ago
Fixed replay breaking change
5 Years Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
5 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
5 Years Ago
Attempt to re-use particle systems for Pxc.CreateDebris()