branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Show marker line for your local score on histogram
https://files.facepunch.com/ziks/1b2411b1/Unity_Xy2HaLhQ5u.png
Fixed UI camera not respecting anti-aliasing setting
Histogram rendering tweaks
Added histogram data
HistogramData class
WIP histogram display
Fixed timer display freezing when hijacking a replay
Force handheld mode when at Steam Deck resolution or lower
Updated Facepunch.Steamworks
Support for RemoteStorageLocalFileChange on Steam Deck
More helpful error if property name case is wrong !release !clean
try / catch in CommentCollection.Download
try / catch in CommentCollection.Add !release
Make CachedFunc.Matches stricter !clean !release
Fix for "ScriptFunc not compiled" error !clean !release
Removed placeholder stage description !clean !release
Added "menuBackgroundTint" to StageMenuData !release
Fixed core layers without specific textures being transparent !release
Always use CreateFile when saving progression !release
Fixed some issues with plugins changing leaderboard index !release
Require a restart after updating plugins in-game !release
Fixed NRE in the menu !switch
Disable stage icon generation on old GPUs
Disable cancelling loading between stages in a speed run !release
Re-implemented split-screen without using RTs
Letterbox tweaks to fix split-screen !release
Build !switch
Attempt to disable post-processing if not supported
Also more logging
Check if RT is supported in StageIconGenerator
Fixed new split-screen on !switch
Particles respect split-screen !switch
More attempts to disable RT usage when needed
Added --no-postprocessing switch
Disable post processing in another place
Fixed pause screen medals being duplicated !switch
RenderSpriteSystem fallback for SM < 5.0
Bump game version for !switch
Check if host is mounted in StorageService.GetFiles !switch
Way to watch local test replays on !switch
Fixed replay particle simulation rate !switch
Fixed case where $version would check the wrong file's version !release
Fuse stage progress calculation tweak
Fixed progress divergence check at end of replay !release
Fixed NRE when changing anti-aliasing mode
MultiChoice control tweak !release
Updated Jenkinsfile !release
Fixed UI text rendering artefacts
Do both debug and release builds when using !release flag
Added "Run in Background" option under Gameplay !release
Show error message when watching replay from unsubscribed custom stage
Fixed case where custom stages would generate some ECS code
Ignore command line args in editor
Fixed stage progress divergence
Added ReplayDiagnostics.Write(double)
Fixed soft lock when closing settings menu and clicking
Use separate sprite atlas for point filtered textures
InControl SuspendInBackground
Possible fix for NRE caused by TMP sprite embeds