branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Player name auto-hides with the replay timeline
Added #if UNITY_EDITOR guards around Utils.DivergenceLog
Timeline now shows while playback speed is not 1
Fixed divergence caused by bullet pattern elapsed time not being reset properly
Merge branch 'master' of SpaceUsurperUnity
Replay progress bar only shows if the cursor is over the game window
Better replay diagnostic formatting so it works with diff tools
Now logs replay diagnostic data when a test divergence frame is specified
Added standalone guard around steamworks api usage
Moved hijack button
Added player name and recording date to replay playback
Progress bar now auto-hides if the player doesn't move the mouse for a while
Fixed leaderboard entry selection showing when not in focus
Working on optimising connection checking
Fixed case where victory UI wouldn't hide
Connection cache memory optimisation
Merge branch 'master' into connections
Space is always left for leaderboard scrolling arrows
Fixed pxc connections possibly being marked as invalidated unnecessarily
Misc optimisation
Bullet update optimisation
Added EffectParameter struct
Working on frame delta caching
Further Pxc_Animation optimisation
Fixed ShouldTestReplay
Pxc_Animation optimisation and some misc allocation reduction
Pxc_Connection optimisation
Added MaxCatchupFrames to GameManager
Can now load a replay file from command line, or a shared replay in-editor
Reduced main causes of allocation
Started adding some profiling
More profiling
Split `PixelGroup.CenterPos` into `RenderCenterPos` and `FixedCenterPos` to fix a divergence
Fixed not being able to click on leaderboard entries
Fix for broken leaderboard rows in some cases
Flipped off / on in toggle buttons
Removed redundant SaveProgressionData() call
Fix for sometimes not switching to controller input mode
Added deadzones for options navigation
Possible race condition fix
Can now operate combo options with a mouse
Slider options can now be mouse controlled
Fixed scrolling leaderboard entries, mouse interaction only enabled when browsing
Button prompts can now only be clicked if nothing except for their parent has focus
Fixed non-standalone build error
Can now click on button prompts
Working on mouse input for options menu
Leaderboard UI behaves better when switching between mouse and button navigation
More video settings cleanup
Finished resolution options cleanup
Possible cause of exception in video options page
Added "RESET TO DEFAULTS" button to controls options page
Controls rebinding now persistent
Cleaned up how button prompts react to control rebinding
Mouse and controller rebinding finished, not persistent
Working on mouse input rebinding
Fixed being able to click on leaderboard entries while other UI was on top
Partial controller rebinding
Implemented key rebinding, not persistent yet