branchSpaceUsurperUnity/mastercancel
2,624 Commits over 2,496 Days - 0.04cph!
Fixed Bullet.DamagePlayer not setting last collision type etc
Shorten replay sharing IDs where possible
Auto-subscribe to Timebrain !release
Fixed powerup UI flicker on unpause
Fixed warning in LoadBindings
Fixed particle timescale regression
Fixed stage not fading out correctly while paused
Fixed RawFixedElapsedTime divergence
Fixed !switch build error !release !clean
Fixed resurrecting weakly cached resources
Only record aux diagnostics when SaveAuxReplayDiagnostics is true
Possible fix for error during loading
Go back to using persistent sprite atlas for UI cores
Fixed possible ident clash in ForEachMethodCallGenerator
Added Player.ForEachActiveEffect and Player.ForEachSelectableEffect
Fixed visual bug at end of loading screen
Fixed possible exception when loading a stage twice
Some more workshop menu fixes when updating
Updated Facepunch.Steamworks
Workshop menu updates live when a plugin update is detected
Some WIP workshop updating fixes
Fixed workshop upload complete message not showing
Fixed some resources not being baked correctly !clean
Fixed possible NRE on campaign menu
Use only legacy save path on !switch !release
Updated Jenkinsfile !switch !release
Fixed build error !switch
Fixed play button sometimes not showing when offline !switch
Fixed possible exception when loading workshop stages
Fixed core graphics sometimes getting corrupted !switch
Fixed very wide speech bubble movement !switch
Fixes for core layer graphics
Fixed case where baked workshop stage scripts wouldn't load
Use same atlas for UI and world core layers
Fixed .workshopid file not getting created
Fixed workshop upload progress not updating
Reverted testing colour for easy campaign category
Updated .gitignore
Fix particle performance regression on Switch
Logging tweak on !switch
Reverted change to intro stage
Fixed baking getting stuck !switch
SpriteArray shader for UI core layers
Status effect icon max size
Fixed Core shader fading in text embeds !switch
One more cause of a null texture being accessed in text embeds
Fixed unloaded textures still being referenced !switch
Import overrides for a bunch of sprites on Switch
Fix core graphics sometimes becoming white between stages !switch
Fixed text embedded sprites not using atlases being invisible
Fixed TMP log spam for embedded sprites
Added easy way to switch stage in the editor during play mode