userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,640 Commits over 2,710 Days - 0.04cph!

7 Years Ago
Added way to create fake comment authors for game notifications
7 Years Ago
Removed unused reference to Facepunch.Steamworks
7 Years Ago
Fixed mine stage desync
7 Years Ago
Fixed tentacle stage desync
7 Years Ago
Removed unnecessary Setup() call before loading a replay
7 Years Ago
Specific Rand instance now required when creating a LineParticle
7 Years Ago
Fixed diverge comment frame, replaying a stage with diagnostics after a diverge will log info about rand calls
7 Years Ago
Playing a recent replay owned by the local player will now attempt to use a diagnostic version of the replay
7 Years Ago
Temp fix for crosshair breaking after a stage restart
7 Years Ago
Can now see which recent runs are from an old version of the game
7 Years Ago
Fix for cloned replays reporting a desync
7 Years Ago
Fixed missing reference
7 Years Ago
Attempting to make replay archiving more reliable
7 Years Ago
Recent run fixes
7 Years Ago
Added recent run caching
7 Years Ago
Recent runs now update when you select a different planet
7 Years Ago
Can now close the recent runs view with Escape, which can now also quit the game
7 Years Ago
Added recent run browser to menu (press Shift + R)
7 Years Ago
Fixed analytic failure message
7 Years Ago
Added build ID to replay analytics
7 Years Ago
Fixed possible compilation error when building for non-standalone
7 Years Ago
Using steam remote storage to share all attempts in debug builds
7 Years Ago
Local replay archiving system
7 Years Ago
Added a warning when trying to add a unit after a stage has started loading Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fixed typing an N or M while commenting causing sfx / music to mute
7 Years Ago
Optimised RegenerateAnimDataNeighbours(), moved when it happens to make stage loading smoother
7 Years Ago
Working on async stage loading - done for Octopus Robot stage now uses async loading SatelliteUnit now loads asynchronously Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously Laser stage now loads asynchronously Wheel stage now loads asynchronously Mine stage now loads asynchronously Merge branch 'stage-async' Merge branch 'master' into stage-async Fixed desync caused by the new stage loading system Fixed debug comment file becoming unreadable
7 Years Ago
Fixed possible NRE Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Added game version to leaderboard entries Comment tweaks Cursor visibility fixes
7 Years Ago
Added warning comments when a replay is out of date or diverges
7 Years Ago
Fixed stack overflow on menu
7 Years Ago
Jenkins builds now aren't automatically made live on steam
7 Years Ago
Possible fix for divergence when player was shooting while resetting the stage Stage update method cleanup to make it harder to break determinism
7 Years Ago
Replay UI is hidden when hijacking Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fix for some non-standalone build errors
7 Years Ago
Leaderboard submission retry system Fixed off-by-one Score submission retrying fixes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Updated Facepunch.API
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Emoji are working Merge branch 'master' of SpaceUsurperUnity Removed Pxc compression script
7 Years Ago
Fixed missing shader in standalone builds
7 Years Ago
Case sensitive rename (1/2) Case sensitive rename (2/2) Case sensitive rename (1/2) Case sensitive rename (2/2) Fixed possible exception when pausing
7 Years Ago
Fixed comment input popping up for a frame when watching a replay
7 Years Ago
Fixed comments being visible in the main menu after leaving a replay
7 Years Ago
Some more WebGL error fixes
7 Years Ago
Meta files Fixed some WebGL build errors
7 Years Ago
Updated compressed Pxc
7 Years Ago
Can now see the pause menu in replays, with help text hidden Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Forgot to commit this from the office
7 Years Ago
Facepunch.API database driven comments
7 Years Ago
Updated Facepunch API