userJames Kingcancel
branchSpaceUsurperUnity/multijsoncancel

9 Commits over 31 Days - 0.01cph!

6 Years Ago
rename mapEase to map bullet partDamageFactor invasion patterns Updated Facepunch.ExpressionStrings Added Array and List<> to whitelist Merge branch 'master' into multijson Updated Facepunch.ExpressionStrings Can now convert strings to DataPath<T>s in ScriptFuncs Updated Facepunch.ExpressionStrings Fixed pattern FuncParams path type
6 Years Ago
tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping curve pattern suction bullet bounce patterns fixed rectwidthmods, slalom pattern maze bullet donut pattern laser patterns turn pattern die pattern surround pattern lines pattern spinning bullets powerup conveyor powerup random pattern AffectPlayer parameter passthrough tweaked conveyor effect Merge branch 'multijson' Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity merging frame pattern jsons combined rest of frame patterns combined octopus json files Added logging to show which paths were searched when failing to find a resource Changed how code gen reacts to not finding a file Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity moved onion and laser units to new folders got rid of UnitConfig and UnitFSM folders moved intro patterns combined fuse patterns and bullets combined laser patterns combined tentacle patterns combined invasion patterns combined twin patterns combined track patterns combined armor patterns combined edifice patterns combined edifice patterns move player patterns moved default patterns New way of finding all StageData paths Better implementation of HotloadedData.Get(), added comments HotloadedData.Get() supports loading from resources again Fixed standalone build error Improved relative subpath shorthand logic moved powerup patterns, better error reporting for pattern json moved the rest of BulletPatterns and Bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity StageData.GetAllResourcePaths() now looks for files named `stage.json` Displayed stage name is now loaded from stage config (from "title" field) Merge branch 'master' of SpaceUsurperUnity removed PlayerGunConfig folder, etc removed FuncParams folder Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed StageFSM folder got rid of StatusConfig folder removed Subroutines folder cleaned up intro boss removed CoreConfig folder Implemented DataPath serialization Fixed fetching StageMenuData for custom stages Unit parts now use "spritePath" property for animated sprites donut2 pattern donut3 pattern donut3 grid pattern Added DataPath.FindAllSearchDirectories() Fixed FuncParams resources not being precached Json cache is now cleared before running ScriptFuncCodeGen Fixed incorrect explosion pattern path Fixed incorrect attribute resource type for ExplosionPattern DataPath now takes type args for the referenced data type, got rid of ResourceReferenceAttribute Updated Facepunch.ExpressionStrings bullet loopNum, renamed some properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed corelayer divide by zero-scale new form of twin boss new twin first form fixed rotation issue on pixelchunks load sprite anim if no core or sprite is specified; fixes fuse trigger tweaked player physics renamed twin stage to claw tweaked grid appearance cover out of bounds area with black stage border clamps to arena bounds if smaller than cam bounds some player gun tweaks stage bg color func grid color func can change grid properties can set letterbox color can change size of arena claw boss position fixed rotation force calculation, added some patterns to levels orb grid pattern polished grid pattern Fixed StageID.UrlSafeName Replay files not associated with an existing stage are now deleted on startup Merge branch 'master' of SpaceUsurperUnity Elevated some warnings to errors Added support for `..` in resource paths Added `target` property to CallSubroutine Now supporting relative paths for CoreLayer textures Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity orb form 0 patterns orb form 1 patterns orb form 2 patterns Fixed possible exception when not providing a target for CallSubroutine storm form 0 patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity added grid+laser pattern to orb Added method to load Texture2D from a DataPath Merge branch 'master' of SpaceUsurperUnity fixed pattern.despawnWhenAnchorInactive storm 2nd form storm 3rd form patterns satellite patterns fixed border warning for stages smaller than camera bounds claw form 0 patterns finished claw patterns offscreen req parts show border warning when protected part is shot edifice patterns Working on purging all cases strings are used for data paths Merge branches 'master' and 'master' of SpaceUsurperUnity
6 Years Ago
Re-implemented live refreshing
6 Years Ago
Fixed non-editor compilation error
6 Years Ago
Added line info properties to HotloadedDataJsonReader
6 Years Ago
Working on mutli-resource json files New DataSource system for loading json Can now use '.' prefix in data paths as a shorthand for resources in the same source file Implemented loading multiple resources from one json file DataSource caching Implemented loading resources from text assets again
6 Years Ago
Hotloaded data now loads from a JsonReader rather than a string Fixed unit shield / target patterns not being ResourceReferences
6 Years Ago
Some more json resource examples Now also searches from root of Resources directory for json files Now using "DataPath" instead of string for resource paths Added DataPathConverter New DataPath system mostly working OctopusStage is now fully working with the new DataPath system
6 Years Ago
Added example multi-resource json file