userJames Kingcancel
branchSpaceUsurperUnity/optionscancel

24 Commits over 0 Days - ∞cph!

7 Years Ago
Fixed navigating right with ComboOptionsItem Disabled resolution dialogue on launch
7 Years Ago
Can now access options menu with select / O
7 Years Ago
Key prompt icons for letters / numbers now use a Text component
7 Years Ago
Implemented apply button in video options
7 Years Ago
Now handles held input repetition in options navigation
7 Years Ago
Better options page navigation
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier pattern num volleys modifier only negative bullets cause danger slowdown and push repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier Merge branch 'master' into options Added preview sound effect when changing sfx volume
7 Years Ago
Combo option item tweaks
7 Years Ago
Better options layout, better video options logic
7 Years Ago
Options menu dividers
7 Years Ago
Fixed being able to hide the options menu Combo options item functionality
7 Years Ago
Options navigation tweaks, can now close menu Fixed toggle options not being visible Better logic for picking which item is selected when changing page
7 Years Ago
Fixed options menu navigation
7 Years Ago
Options menu resizing
7 Years Ago
Option item creation
7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser improved chainedgun patterns invuln spiral pattern armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy mass affects physics force chainedgun 3rd form patterns chainedgun pxc colors chained level on menu gun starting angle fixed player mine gun stage bulleteffect handler bullet keyframe effects, repel player/bullets bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them patterns can exist until all child bullets have despawned relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls removed non-relative mouse aiming Merge branch 'master' into options
7 Years Ago
API for changing options pages
7 Years Ago
More options menu work
7 Years Ago
Temp fix for leaderboard entries not being displayed
7 Years Ago
Working on an options page system
7 Years Ago
ToggleOptionsItem functionality
7 Years Ago
SliderOptionsItem functionality
7 Years Ago
Options menu navigation system
7 Years Ago
Started work on scripts for options menu