branchSpaceUsurperUnity/subroutinescancel
5 Commits over 0 Days - ∞cph!
Updated Facepunch.ExpressionStrings
Implemented ScriptFunc params for CallSubroutine actions
Can now pan up / down with the mousewheel in the main menu
Merge branch 'master' into subroutines
Example subroutine is working
blink aiming effect
can blink past lasers
blink effect shows number of charges
brakeCannon -> cannon
can drop turrets now
fix intro form 2 shieldgen
shieldgen texture
reworked slowmo powerup
ffd powerup
bullets can move with player without jittering
player gun change color with damage powerups
fix fade in on intro
Merge branch 'master' into subroutines
Fixed script func discovery missing some private inherited members
Abstracted out some reusable parts of FsmCallMethodAction
FsmCallSubroutineAction parameter discovery
Working on FsmCallSubroutineAction.Execute()
Subroutine example
Updated example subroutine
Started implementing FSM subroutines