branchSpaceUsurperUnity/switch-benchmarkcancel
7 Commits over 30 Days - 0.01cph!
New perf categories
Add FPS lines to perf-stats-plot
perf-stats-plot tweaks
hunter string tweak
Merge branch 'master' of SpaceUsurperUnity
Fixed possible NRE when attempting a level from a replay
turn off pestilence parallax
Fixed cases where OnLifetimeFinished callback is called incorrectly
Added cantBeDelayed bool to FsmWaitAction
Make sure that laser prison spawn can't be delayed after its warning
Fixed CoreGraphic not using layer offset when first spawned
Merge branch 'master' of SpaceUsurperUnity
changed laser scope pattern targeting
fixed trench plantGun respawning and nightmare trench gun colors
dmg floater for nightmare fuse storm
Use an ECB to spawn damage floaters
Defer spawning ECS bullets to the end of the frame where possible
Don't repel strictly visual ECS bullets
Fixed case where bullets supporting ECS wouldn't spawn when unbaked
Fixed depth bullet depth sorting being reversed
changed powerup icon colors
Fixed Switch development builds
Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark
Fixed FPS display toggle on Switch
Merge branch 'switch-benchmark'
Use marker components in BulletSystem queries
PlayerLoopProfiling fixes
Merge remote-tracking branch 'origin/master' into switch-benchmark
New perf stats category list
Updated perf-stats-plot.py to work with frameBatchSize
Performance stat rewrite, profile player loop again
Added summary-plot.py
Fixed argument parsing in perf-stats-plot.py
Updated perf-stats-plot.py to read new format
Updated perf-stats-plot.py
Fixed possible crash in PerformanceStats.Write()