userJames Kingcancel
branchSpaceUsurperUnity/switch-benchmarkcancel

7 Commits over 30 Days - 0.01cph!

3 Years Ago
New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks
3 Years Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity Fixed possible NRE when attempting a level from a replay turn off pestilence parallax Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning Fixed CoreGraphic not using layer offset when first spawned Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed changed powerup icon colors Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge branch 'switch-benchmark' Use marker components in BulletSystem queries PlayerLoopProfiling fixes Merge remote-tracking branch 'origin/master' into switch-benchmark
3 Years Ago
New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize
3 Years Ago
Performance stat rewrite, profile player loop again
3 Years Ago
Added summary-plot.py Fixed argument parsing in perf-stats-plot.py
3 Years Ago
Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py
3 Years Ago
Fixed possible crash in PerformanceStats.Write()