branchVoxelExample/mastercancel
27 Commits over 120 Days - 0.01cph!
Added ChunkMap_(Get/Set)ExternalFacesVisible
Fixed odd behaviour when leaving play mode
ChunkMap handles scene reloading better
Mostly got saving world state in the editor working
Forced text serialization
Changes to world in edit mode are saved on scene save
Added EditorBrush script to paint blocks in edit mode
Can now change load distance funcs
Working on saving worlds as ScriptableObjects
Blocks are now ScriptableObjects
ChunkMap now updates in edit mode
Chunk columns are visible in hierarchy but readonly
Added ChunkMap.ForceLoadChunks()
Can now press R to clear
Added info text
ChunkGenerator documentation
Split ListHelper into a separate file
Brush is now visible, can be resized by scrolling
Got rid of unnecessary allocations during mesh updates
Mesh colliders, making it easier to choose block sizes
Fixed raycasting
Fixed a possible mesh generation bug
Disabled Block material batching
Basic painting example
Right click to remove
Got coloured blocks rendering
Initial commit
Most of the basics working
Basic mesh generation
Merge branch 'master' of github.com:Facepunch/VoxelExample