userJames Kingcancel
repoVoxelExamplecancel

29 Commits over 120 Days - 0.01cph!

6 Years Ago
Added ChunkMap_(Get/Set)ExternalFacesVisible
7 Years Ago
Example world
7 Years Ago
Fixed odd behaviour when leaving play mode
7 Years Ago
Working on robustness
7 Years Ago
ChunkMap handles scene reloading better
7 Years Ago
Mostly got saving world state in the editor working
7 Years Ago
Forced text serialization Changes to world in edit mode are saved on scene save
7 Years Ago
Fixed play mode
7 Years Ago
Added EditorBrush script to paint blocks in edit mode
7 Years Ago
Can now change load distance funcs
7 Years Ago
Working on saving worlds as ScriptableObjects Blocks are now ScriptableObjects ChunkMap now updates in edit mode Chunk columns are visible in hierarchy but readonly
7 Years Ago
Blocks are now ScriptableObjects ChunkMap now updates in edit mode
7 Years Ago
Working on saving worlds as ScriptableObjects
7 Years Ago
Added ChunkMap.ForceLoadChunks()
7 Years Ago
Can now press R to clear Added info text
7 Years Ago
Example documentation
7 Years Ago
ChunkGenerator documentation
7 Years Ago
ChunkMap documentation
7 Years Ago
World is now persistent
7 Years Ago
Split ListHelper into a separate file Brush is now visible, can be resized by scrolling
7 Years Ago
Got rid of unnecessary allocations during mesh updates
7 Years Ago
Mesh colliders, making it easier to choose block sizes Fixed raycasting
7 Years Ago
Fixed a possible mesh generation bug
7 Years Ago
Disabled Block material batching Basic painting example Right click to remove
7 Years Ago
Scene changes
7 Years Ago
ChunkGen example
7 Years Ago
Got coloured blocks rendering
7 Years Ago
Initial commit Most of the basics working Basic mesh generation Merge branch 'master' of github.com:Facepunch/VoxelExample
7 Years Ago
Initial commit