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861 Commits over 1,246 Days - 0.03cph!

Today
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
Today
Cache versioned packages separately
Today
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
Today
Disable AssertNoGraphErrorsInScene test temporarily
Yesterday
This only needs to be a warning
Yesterday
Prefab preload: preload into a dummy scene
Yesterday
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
Yesterday
Preload all prefabs when loading a scene
2 Days Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
2 Days Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
3 Days Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
3 Days Ago
Fix warnings in ParticleVector3ControlWidget
3 Days Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
3 Days Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
3 Days Ago
Actually use the new ByteStream
3 Days Ago
Possible fix for queued messages not sending
3 Days Ago
Add Scene.GetAllComponents( Type ) overload
3 Days Ago
Fix Facepunch/sbox-issues#5896
4 Days Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
4 Days Ago
Fix offset parameter in ByteStream.Write (#1626)
9 Days Ago
Give more helpful warnings in Component.Serialize
11 Days Ago
Allow dragging component properties from the inspector again
12 Days Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
12 Days Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
15 Days Ago
Fix NREs when using CameraComponent before it OnAwake()s
15 Days Ago
Whitelist AggregateException
17 Days Ago
Only call ServiceWorldRequests if map was loaded
18 Days Ago
Add test asserting no ActionGraphs have errors in a given scene
18 Days Ago
Serialize prefab vars with expected type
19 Days Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
22 Days Ago
Add ListControlWidget handle context menu with duplicate option
24 Days Ago
Simplify scene ref gizmos, fix leak when closing scene
24 Days Ago
Hotload: Skip some System.Text.Json types
24 Days Ago
Fix OnComponentUpdate / OnComponentFixedUpdate not running
24 Days Ago
Fixed Facepunch/sbox-issues#5752
25 Days Ago
Update Facepunch.ActionGraphs * Optimization when cloning * Nicer error messages with invalid pure methods (Facepunch/sbox-issues#5743)
25 Days Ago
ByteStream Rewrite (#1610) * Added failing ByteStream stress test * Rewrite ByteStream to use Span / ReadOnlySpan where possible
25 Days Ago
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26 Days Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
29 Days Ago
Look for matching source file when creating component from template
29 Days Ago
Use ClassName when serializing types generated with compedit Maybe we'll want to always serialize as ClassName if the attrib is present?
29 Days Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute Use first SourceLocationAttribute if multiple found
29 Days Ago
Use first SourceLocationAttribute if multiple found
29 Days Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute
30 Days Ago
Add public helper for caching ActionGraph instances on deserialize
30 Days Ago
Added various editor events to ActionGraph editor For component editor library to hook into
30 Days Ago
Added various editor events to ActionGraph editor For component editor library to hook into
31 Days Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
31 Days Ago
Component editor Added type definition records Property, Method emitting Emit events Generate AssemblyDefinitions WIP
31 Days Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible