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1,027 Commits over 1,399 Days - 0.03cph!

8 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
8 Days Ago
Fix parsing <see> with langword / href
8 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
19 Days Ago
Update Facepunch.ActionGraphs * Fix display info of constructor node result output Sort filtered node query by relevance https://files.facepunch.com/ziks/2024-12-02/sbox-dev_02cGbJAziV.png Make it easier to find constructors for Vector3 etc Applies to constructors that were already [ActionGraphNode]s Facepunch/sbox-issues#5624 Make node queries less strict https://files.facepunch.com/ziks/2024-12-02/sbox-dev_jj1QWkPK4U.mp4 Fixes Facepunch/sbox-issues#7024
22 Days Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
22 Days Ago
Move PlayerController.Animation behaviour to MoveMode
22 Days Ago
Move PlayerController.Animation behaviour to MoveMode
23 Days Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
23 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
24 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
25 Days Ago
Scene ref gizmo: show one entry per graph, most recently triggered
25 Days Ago
Expose Local/World transform shorthands to ActionGraph
25 Days Ago
Fix duplicate GameClosing panels
25 Days Ago
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26 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
26 Days Ago
Add action graph clean up tool
26 Days Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead
29 Days Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
29 Days Ago
Lazy-initialize NavMesh GeneratorPool
29 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
29 Days Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
33 Days Ago
Tone down ByteStreamTest.DecompressStressTest
33 Days Ago
Expose EditorActionGraph.CanModifyParameters
33 Days Ago
IAssetEditor: focus existing editor if it's a BaseWindow
35 Days Ago
Fix ValueNoise shader function not being smooth Before: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_KoXuUh9TIr.png After: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_FtB7jYPzCf.png
39 Days Ago
Started looking into fixing prefab variable action graphs Will finish after hackweek
40 Days Ago
WIP can use .actions in multicast delegates
40 Days Ago
WIP
43 Days Ago
Fix opening .action resources Fixes Facepunch/sbox-issues#6841
45 Days Ago
Multicast action graph delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
46 Days Ago
WIP multicast delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
46 Days Ago
Update Facepunch.ActionGraphs
47 Days Ago
Update Facepunch.ActionGraphs Fixes Facepunch/sbox-issues#6736
51 Days Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
51 Days Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
52 Days Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
53 Days Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
53 Days Ago
Add TreatWarningsAsErrors compiler option Add TreatWarningsAsErrors to built-in addons Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings Add some default lighting to game object thumbs if scene is unlit
53 Days Ago
Add failing hotload test, reproducing #1673 Stricter AreEquivalentTypes, fixes #1673
54 Days Ago
Fixed Facepunch/sbox-issues#6696
54 Days Ago
Remove mock GameObject/Prefab code from managed MapEntity Clean up Entity tool as you can no longer add/target games this way # Conflicts: # game/editor/Hammer/Code/Tools/EntityTool.cs # game/editor/Hammer/Code/Tools/EntityTool/EntitySelector.cs Remove Hammer EntityIO UI Remove unused complicated stuff from worldbuilder: point templates, some hardcoded ents, dioramas, ... remove nav markup volumes from fgd ActionGraph source location refactor
54 Days Ago
Add WithExtension(this string path, string ext) Refactor rename flyout in asset browser, add error flyout Fixed Facepunch/sbox-issues#6695 https://files.facepunch.com/ziks/2024-10-28/sbox-dev_do9WlbwLbF.mp4
56 Days Ago
Fix warnings in editor projects
56 Days Ago
Naming consistency between Widget, Option, GraphicsItem Tooltip -> ToolTip StatusText -> StatusTip Expose Menu.ToolTipsVisible, add Menu.PathElement.Description Node menu rewrite, add tooltips https://files.facepunch.com/ziks/2024-10-26/sbox-dev_BqmtPdWalM.png
59 Days Ago
WIP rework node querying
59 Days Ago
Node menu: list all scene refs https://files.facepunch.com/ziks/2024-10-23/sbox-dev_qisG1bsjT4.mp4