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1,139 Commits over 1,489 Days - 0.03cph!

Yesterday
Fix IsValid check being ignored in EditorScene.Open
9 Days Ago
[SkipHotload] in allocation / GC profiling types
9 Days Ago
Sort Sandbox.Rules.Types Access control: allow Type.IsClass, Type.IsValueType getters
13 Days Ago
Add context menu "Go to Definition" on nodes Fixes #Facepunch/sbox-issues#7821
13 Days Ago
NodeLibrary is ContextLocal, so we don't need to Push() everywhere Fix Facepunch/sbox-issues#7808
14 Days Ago
Handle setting parent document for prefabs / map references Fixes SBOX-2KA9
14 Days Ago
See if we can get away with a single NodeLibrary Get rid of NodeLibrary.Push() Fix Facepunch/sbox-issues#7808 NodeLibrary is ContextLocal
14 Days Ago
Handle setting parent document for prefabs / map references Fixes SBOX-2KA9
14 Days Ago
Get rid of another log
14 Days Ago
Get rid of another log See if we can get away with a single NodeLibrary Get rid of NodeLibrary.Push() Fix Facepunch/sbox-issues#7808
15 Days Ago
Get rid of a log I left in
15 Days Ago
Fix resource.ref node thumbs not auto-updating, having broken size https://files.facepunch.com/ziks/2025-03-06/sbox-dev_AZNMKyCLEu.mp4
15 Days Ago
Document ControlWidget.StartEditing better Fix BoolControlWidget toggling on mouse press instead of mouse release Allow dragging Component / GameObject enabled toggle into ActionGraph https://files.facepunch.com/ziks/2025-03-06/sbox-dev_9VgTKcHVBc.mp4
15 Days Ago
Can drag The Box™ into ActionGraph https://files.facepunch.com/ziks/2025-03-06/sbox-dev_eCyOa5TFcV.mp4 Fixes Facepunch/sbox-issues#7795 Focus graph view when dropping something into it
15 Days Ago
Allow dragging transform properties into ActionGraph https://files.facepunch.com/ziks/2025-03-06/sbox-dev_AW24oUYbX4.mp4
16 Days Ago
Clear non-menu resources in ResetEnvironment()
16 Days Ago
Always clear ResourceLibrary in ResetEnvironment() We're rebuilding TypeLibrary, so we can't let resources leak containing old types. Leaking like this would happen when running `reconnect`. We let IMenuDll reload whatever it needs after clearing ResourceLibrary. Fixes Facepunch/sbox-issues#7776
16 Days Ago
Clear non-menu resources when reconnecting Fixes Facepunch/sbox-issues#7776
16 Days Ago
GameInstance: fix OnPackageInstalledToContext leak A new handler was getting added each reconnect
19 Days Ago
Expose DamageInfo constructor to ActionGraph A little documentation / renaming in TypeLoader Add [SingleAction] attribute for delegate properties Makes them not show a list of actions in the inspector
19 Days Ago
Don't focus on source scene of graph if already open Facepunch/sbox-issues#7742
22 Days Ago
Fix some things missing from TypeLibrary in unit test projects
25 Days Ago
Dispatch edited events in Align Object(s) to View / Move To Grid
32 Days Ago
Add bool Editor.WheelEvent.Accepted
35 Days Ago
MorphControlWidget: dispatch edited events, randomize L and R
35 Days Ago
Tests reproducing #1826 #nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826 https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
35 Days Ago
#nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826
35 Days Ago
Tests reproducing #1826
36 Days Ago
This comment doesn't apply any more
36 Days Ago
Fix warning in SpringDamperTest
36 Days Ago
WIP Fix warning in SpringDamperTest
36 Days Ago
Fix dragging rigid body speed regression https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
36 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819 Add spring damper tests, attach a plot .svg if a test fails https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg
38 Days Ago
Revert "Make SpringDamp / SmoothDamp frame rate independent" Breaks some games, looking into it now. This reverts commit 825f6120d224d04fce8298534c83d14b2a32bdc5.
38 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819
39 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819
42 Days Ago
Disable mixer thread choking warning for now TODO: find out how long each voice takes to mix, and let you print that on demand
42 Days Ago
Capture SceneEditorSession in SceneUndoSnapshot Avoid relying on static SceneEditorSession.Active having the correct value Add missing Scene.Push() in GameObjectInspector Fixes Facepunch/sbox-issues#7517
42 Days Ago
Document that we're pushing the scene in ISceneUndoScope.Push
42 Days Ago
Push scene scope when pushing undo scope Fixes Facepunch/sbox-issues#7517
43 Days Ago
ActionGraph: fixed not being able to save expression delegates
43 Days Ago
ActionGraph: don't try to set { init; } properties Fixes Facepunch/sbox-issues#7533
43 Days Ago
Test reproducing Facepunch/sbox-issues#7443 Scene.Load: deserialize component properties before network spawn
43 Days Ago
Some safety around ResourceLibrary.Unregister Resources get unregistered in their finalizer, so this race condition could have happened: 1. Resources are loaded 2. Resource library gets cleared 3. Resources are loaded again 4. Old resources get GC'd, remove new resources from ResourceIndex Fix warning when using AssetSystem.CreateResource
43 Days Ago
Example networking test for asserting certain message types
43 Days Ago
Example networking test for asserting certain message types
43 Days Ago
Add "list_sound_handles" console command To help investigate Facepunch/sbox-issues#7450 Warn if the mixing thread is choking https://files.facepunch.com/ziks/2025-02-06/sbox-dev_0l4IVOqJgB.mp4 Facepunch/sbox-issues#7450
43 Days Ago
Example networking test for asserting certain message types
44 Days Ago
Example networking test for asserting certain message types
45 Days Ago
Test reproducing Facepunch/sbox-issues#7443 Scene.Load: deserialize component properties before network spawn