userJames Kingcancel
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31 Commits over 184 Days - 0.01cph!

1 Year Ago
Another crash fix
1 Year Ago
Possible fix for crash
1 Year Ago
Fix for NRE on spawn
1 Year Ago
Tabify Fix animation prediction
1 Year Ago
Fixed predicted entity transforms
1 Year Ago
Fixed camera Fixed client mouse input Log an error if we try to set a NaN position
1 Year Ago
Fixed compilation errors
1 Year Ago
Delete compiled old-style shaders
1 Year Ago
Missing ; in sprite shader
1 Year Ago
Tabify sprite shader
1 Year Ago
Update sprite shader extension
1 Year Ago
Refreshed shaders
1 Year Ago
Fix MoveSpeed not being networked
1 Year Ago
Make Sprite a normal Entity, use SceneObject directly Use a single background sprite again Sprite rendering fixes
1 Year Ago
Fixed client-only animated sprites
1 Year Ago
Added Sprite.UvRect property Use a single tiled sprite for the background
1 Year Ago
Added Sprite.Opacity Fixed Sprite.AnimationPath resource type Set Transmit and model of Sprite in Spawn()
1 Year Ago
Most sprite properties should be supported client-only now
1 Year Ago
Fixed setting ColorFill and ColorTint on client-only sprites
1 Year Ago
Fixed Nametag position Fixed player aim direction
1 Year Ago
Added SpriteAnimation.Duration
1 Year Ago
Added SpriteAnimation.Looping boolean
1 Year Ago
Fixed prediction errors, player not animating
1 Year Ago
Fixed client-only Sprites Player ArrowAimer is fully client-side
1 Year Ago
Added Sprite.ColorTint property Added Sprite.Pivot property
1 Year Ago
Simple frame-based animations
1 Year Ago
Fixed sprites showing as a white box for a frame or two on spawn Removed all compiled assets again Updated .gitignore
1 Year Ago
Added Sprite.ColorFill property Merge remote-tracking branch 'origin/main' into main
1 Year Ago
Added Sprite.Filter, added compiled assets
1 Year Ago
Camera tweaks
1 Year Ago
Trying a UI based approach Basic sprite rendering