31 Commits over 184 Days - 0.01cph!
Tabify
Fix animation prediction
Fixed predicted entity transforms
Fixed camera
Fixed client mouse input
Log an error if we try to set a NaN position
Delete compiled old-style shaders
Missing ; in sprite shader
Update sprite shader extension
Fix MoveSpeed not being networked
Make Sprite a normal Entity, use SceneObject directly
Use a single background sprite again
Sprite rendering fixes
Fixed client-only animated sprites
Added Sprite.UvRect property
Use a single tiled sprite for the background
Added Sprite.Opacity
Fixed Sprite.AnimationPath resource type
Set Transmit and model of Sprite in Spawn()
Most sprite properties should be supported client-only now
Fixed setting ColorFill and ColorTint on client-only sprites
Fixed Nametag position
Fixed player aim direction
Added SpriteAnimation.Duration
Added SpriteAnimation.Looping boolean
Fixed prediction errors, player not animating
Fixed client-only Sprites
Player ArrowAimer is fully client-side
Added Sprite.ColorTint property
Added Sprite.Pivot property
Simple frame-based animations
Fixed sprites showing as a white box for a frame or two on spawn
Removed all compiled assets again
Updated .gitignore
Added Sprite.ColorFill property
Merge remote-tracking branch 'origin/main' into main
Added Sprite.Filter, added compiled assets
Trying a UI based approach
Basic sprite rendering