userJames Kingcancel
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161 Commits over 61 Days - 0.11cph!

4 Days Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
4 Days Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
4 Days Ago
Log players, pawns and connections at the end of each round
5 Days Ago
Don't reset armor / helmet if we were alive on respawn
5 Days Ago
Fix LogPlayers logging wrong pawn
5 Days Ago
Halve HE and flashbang fuse times
5 Days Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
5 Days Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
5 Days Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
5 Days Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
9 Days Ago
Give each team different knives in retakes Possible fix for C4 not always planting in retakes (#165)
9 Days Ago
Make buy zone rules host driven again Hopefully this fixes not being able to buy in deathmatch sometimes
9 Days Ago
Fix not removing weapons when buying in deathmatch
9 Days Ago
Check for IsHost in host-only KillEvent handlers Fix dropping equipment on death Fix HealthComponent.OnKill hiding IRespawnable.OnKill
9 Days Ago
Add bool EquipmentDropper.LimitedDropOnDeath Instead of checking for DefaultEquipment to not drop pistol Use EquipmentDropper rules for manually dropping items Tweak retakes round start grace period (#165)
10 Days Ago
No need to respawn in SwapTeams Update facepunch.libevents
10 Days Ago
Fix players being assigned spawn points twice each respawn (#165) Plant bomb at spawn point (#165) Ground players on spawn (#165)
10 Days Ago
Live-update ShootWeaponDebugWidget https://files.facepunch.com/ziks/2024-07-11/sbox-dev_5F50Yk2j93.mp4
10 Days Ago
Basic damage value readout in EquipmentResourceEditor https://files.facepunch.com/ziks/2024-07-11/sbox-dev_ZNPL4KrPHP.png
10 Days Ago
Add some more [EquipmentResourceProperty]
10 Days Ago
EquipmentResourceEditor
10 Days Ago
Update facepunch.libevents
11 Days Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
11 Days Ago
WIP Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
11 Days Ago
Fix a couple of NREs
12 Days Ago
Fix possible NRE in OnHostRespawn()
12 Days Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
12 Days Ago
Fix damage reduction from armor / helmet
12 Days Ago
Simplify respawning RPCs Looked like OnClientRespawn could get called on the wrong clients?
16 Days Ago
Retakes scoring tweaks
16 Days Ago
Fix default score format Include all score properties in ScoreboardRow.BuildHash()
16 Days Ago
GivePlayerStateComponent RetakesScoring
17 Days Ago
Allow dropping weapons in retakes Instant defuse for retakes if safe Don't occlude C4 beep
17 Days Ago
Fix retakes loadouts, and add a few more
18 Days Ago
Got rid of redundant / erroring sound action in c4_explosion Fix NRE on C4 explosion death
18 Days Ago
Don't show team scores if there's no TeamScoring Fix retakes round counter Show round number / limit in scoreboard
18 Days Ago
Fix error when allocating weapons in retakes
18 Days Ago
ValidOrNullAttribute code golf
18 Days Ago
ValidOrNullAttribute Random.FromListWeighted RandomLoadoutAllocator
18 Days Ago
Player score history for round-based games Team assigner auto balance modes Retakes team balancing on round start
18 Days Ago
Use TagSet for RandomSpawnAssigner Fix getting game mode description AutoBombPlant component Spawn point tags, stored by each Pawn ActiveBombSiteSelector for retakes First pass at Retakes Fix defuse events in PlayerScore Retakes fixes Get rid of old team-specific loadout code Retakes default loadouts
18 Days Ago
Retakes: bombsite B spawns
18 Days Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
18 Days Ago
Retakes: bombsite A spawns
18 Days Ago
Add dev commands to copy player pos / angle as a spawn point https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
20 Days Ago
Add some logging to help investigate #142
20 Days Ago
Allow late joiners in casual defuse
34 Days Ago
Don't auto-respawn spectators
34 Days Ago
Make sure active gamemode is networked NetworkSpawn cash bag after adding CashBag component
34 Days Ago
Call NetworkSpawn in DroppedEquipment.Create Fix cash bag not spawning Network CashGrab game objects [HostSync] CashPoint.State Fix some Spottable properties