userJames Kingcancel
branchsbox-hc1/maincancel

148 Commits over 61 Days - 0.10cph!

5 Months Ago
Replace player_clip with playerclip in Collision.config
5 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
5 Months Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
5 Months Ago
Interrupt sprint when trying to ADS
5 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
5 Months Ago
Show players without pawns as dead in UI
5 Months Ago
Include player teams in Scoreboard.BuildHash()
5 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
5 Months Ago
Retakes: plant without a player Fixes #180
5 Months Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
5 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
5 Months Ago
Log players, pawns and connections at the end of each round
5 Months Ago
Don't reset armor / helmet if we were alive on respawn
5 Months Ago
Fix LogPlayers logging wrong pawn
5 Months Ago
Halve HE and flashbang fuse times
5 Months Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
5 Months Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
5 Months Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
5 Months Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
5 Months Ago
Give each team different knives in retakes Possible fix for C4 not always planting in retakes (#165)
5 Months Ago
Make buy zone rules host driven again Hopefully this fixes not being able to buy in deathmatch sometimes
5 Months Ago
Fix not removing weapons when buying in deathmatch
5 Months Ago
Check for IsHost in host-only KillEvent handlers Fix dropping equipment on death Fix HealthComponent.OnKill hiding IRespawnable.OnKill
5 Months Ago
Add bool EquipmentDropper.LimitedDropOnDeath Instead of checking for DefaultEquipment to not drop pistol Use EquipmentDropper rules for manually dropping items Tweak retakes round start grace period (#165)
5 Months Ago
No need to respawn in SwapTeams Update facepunch.libevents
5 Months Ago
Fix players being assigned spawn points twice each respawn (#165) Plant bomb at spawn point (#165) Ground players on spawn (#165)
5 Months Ago
Live-update ShootWeaponDebugWidget https://files.facepunch.com/ziks/2024-07-11/sbox-dev_5F50Yk2j93.mp4
5 Months Ago
Basic damage value readout in EquipmentResourceEditor https://files.facepunch.com/ziks/2024-07-11/sbox-dev_ZNPL4KrPHP.png
5 Months Ago
Add some more [EquipmentResourceProperty]
5 Months Ago
EquipmentResourceEditor
5 Months Ago
Update facepunch.libevents
6 Months Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
6 Months Ago
Fix a couple of NREs
6 Months Ago
Fix possible NRE in OnHostRespawn()
6 Months Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
6 Months Ago
Fix damage reduction from armor / helmet
6 Months Ago
Simplify respawning RPCs Looked like OnClientRespawn could get called on the wrong clients?
6 Months Ago
Retakes scoring tweaks
6 Months Ago
Fix default score format Include all score properties in ScoreboardRow.BuildHash()
6 Months Ago
GivePlayerStateComponent RetakesScoring
6 Months Ago
Allow dropping weapons in retakes Instant defuse for retakes if safe Don't occlude C4 beep
6 Months Ago
Fix retakes loadouts, and add a few more
6 Months Ago
Got rid of redundant / erroring sound action in c4_explosion Fix NRE on C4 explosion death
6 Months Ago
Don't show team scores if there's no TeamScoring Fix retakes round counter Show round number / limit in scoreboard
6 Months Ago
Fix error when allocating weapons in retakes
6 Months Ago
ValidOrNullAttribute code golf
6 Months Ago
ValidOrNullAttribute Random.FromListWeighted RandomLoadoutAllocator
6 Months Ago
Player score history for round-based games Team assigner auto balance modes Retakes team balancing on round start
6 Months Ago
Use TagSet for RandomSpawnAssigner Fix getting game mode description AutoBombPlant component Spawn point tags, stored by each Pawn ActiveBombSiteSelector for retakes First pass at Retakes Fix defuse events in PlayerScore Retakes fixes Get rid of old team-specific loadout code Retakes default loadouts
6 Months Ago
Retakes: bombsite B spawns