userJames Kingcancel
reposbox-hc1cancel

170 Commits over 61 Days - 0.12cph!

6 Months Ago
Only remove helmet if not god mode, and on host More spawn protection tweaks
6 Months Ago
Only reduce armor if not god mode
6 Months Ago
Spawn protection outline tweaks
6 Months Ago
Spawn protection for deathmatch modes
6 Months Ago
Gamemode selection when hosting Maps can include multiple GameMode obejcts, lobby creation page lists them Started on deathmatch game mode WIP TDM Deathmatch spawn points Duration option in ShowToast TDM game rules Update bomb_defusal components
6 Months Ago
Basic weapon state persisting system for dropped weapons Persist AmmoComponent for dropped weapons Fixes #39
6 Months Ago
Get rid of plant cancel reset delay It was just confusing
6 Months Ago
Weapons can be limited to one team Don't let CTs pick up C4
6 Months Ago
IUse.OnUse can return void Make sure held C4 gets destroyed between rounds
6 Months Ago
Can buy anywhere while waiting for players Use WeaponSlot for UI / change weapon inputs Primary is always 1, secondary always 2, etc
6 Months Ago
Set index of Bomb Site B
6 Months Ago
Expose some more stuff for UI
6 Months Ago
Some helpers to get planting / defusing state for UI
6 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
6 Months Ago
Defusal scenario objective bonus income Fix loss streak income
6 Months Ago
Kill rewards, friendly fire penalty
6 Months Ago
Define kill reward money
6 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
6 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
6 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
6 Months Ago
Keep track of round win history
6 Months Ago
Increase max team size
6 Months Ago
Team income fixes
6 Months Ago
Everyone has a defuse kit
6 Months Ago
Team income from round win / loss
6 Months Ago
Some team income values Getting started on income, set start money
6 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene
6 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
6 Months Ago
DestroyBetweenRounds component
6 Months Ago
Show which team won in status text CTs win if time runs out
6 Months Ago
Team scoring
6 Months Ago
Get rid of log in TryUse
6 Months Ago
Actually set IsDefused to true
6 Months Ago
Notify OnBombDefused listeners
6 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
6 Months Ago
Fixed hiding timer on bomb plant
6 Months Ago
Refactor game status / timer display
6 Months Ago
BombDefusalScenario, round end conditions
6 Months Ago
Bomb listener interfaces, explosion does damage
6 Months Ago
A little safety for calling ResumeGame() mutliple times
6 Months Ago
Make game loop into a resumable state machine
6 Months Ago
Pause Game Start dev command
6 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
6 Months Ago
Slot property in WeaponData
6 Months Ago
Fix weapon references in bomb_defusal game mode
6 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
6 Months Ago
BombSite component, update BombSite_A.prefab
6 Months Ago
Increase team limit
6 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
6 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment