userJames Kingcancel
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85 Commits over 0 Days - ∞cph!

5 Months Ago
GetVoxel: return 0 for unallocated chunks
5 Months Ago
Nicer bothy flattening
5 Months Ago
Fix warnings from RangedFloat API changes
5 Months Ago
FlattenGround: do bigger things first
5 Months Ago
FlattenGround tweaks
5 Months Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
5 Months Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
5 Months Ago
Don't network mob state machines
5 Months Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
5 Months Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
5 Months Ago
Update libstates Possible fix for NRE in drone FSM
5 Months Ago
Make missile bot damage ground
5 Months Ago
Simplify some voxel modification RPCs
5 Months Ago
Oops
5 Months Ago
Add some documentation to IModification
5 Months Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams
5 Months Ago
Fix for possible NRE in Roller state machine
5 Months Ago
Spawn metal piles Model might need scaling down
5 Months Ago
Spawn players near beaches
5 Months Ago
Put these back Some safety in SetPalette
5 Months Ago
Fix off-by-1 in Carve
5 Months Ago
Mark voxel textures as used again
5 Months Ago
Reimplement dirt punching
5 Months Ago
Let mining laser destroy soil
5 Months Ago
Fix prop rotation not being deterministic
5 Months Ago
Generate some soily beaches
5 Months Ago
World gen block tweaks
5 Months Ago
I don't know what this is doing but it's making everything too dark Make noise texture match voxel resolution
5 Months Ago
Refactor block spawning
5 Months Ago
Spawn item on block destroy
5 Months Ago
Blocks respect GatherSourceKind
5 Months Ago
Block health working Every hit does 1 damage for now
5 Months Ago
Fix possible NRE in drone chase graph Starting on block health
5 Months Ago
Fix loading voxels from a save
5 Months Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested
5 Months Ago
Fix VoxelModel.DrawGizmos
5 Months Ago
Implement SaveWorldState
5 Months Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
5 Months Ago
Spawn props on clients too, only network prefabs with NetworkMode.Object
5 Months Ago
Expose parameter for biasing towards plains or mountains
5 Months Ago
More world tweaking
5 Months Ago
World gen tweaks
5 Months Ago
Rock node / fragment features Hook up some more world features
5 Months Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
5 Months Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
5 Months Ago
Make world gen a bit flatter for now Fix destroying voxels on non-host
5 Months Ago
Bump up world height to 128
5 Months Ago
Hacky voxel modification networking
5 Months Ago
VoxelWorldGen component, use seed Use new modification stuff for voxel damage
5 Months Ago
Started on voxel networking boilerplate Implement world gen as IModification