15 Commits over 275 Days - 0.00cph!
Added PolygonModelRenderer to help test
Fudging epsilons to make things more reliable
Mirror() will now not duplicate vertices on the mirror plane
Assuming the normals / tangents are tangent to the mirror plane
Clamp max smooth angle to less than 180 degrees, fixes #1
Support for more SVG shapes, API tweaks
Start of reading shapes from SVGs
Added PolygonMeshBuilder.Extrude(height, smooth)
Nicer interface, fixed rounding normals
Added PolygonMeshBuilder.Miror()
Rename Close() to Fill()
SVG API change
Start of reading shapes from SVGs
Added PolygonMeshBuilder.Extrude(height, smooth)
Nicer interface, fixed rounding normals