userJames Kingcancel
branchsbox-mazing-scene/maincancel

81 Commits over 123 Days - 0.03cph!

23 Days Ago
Library cleanup
32 Days Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
38 Days Ago
Fix some edge cases when players leave
38 Days Ago
Fix host transfer of non-player networked objects
39 Days Ago
Fix incrementing times visited a level
39 Days Ago
Stats tweaks
39 Days Ago
Add libstates, update libevents Revert old-style state machine implementation of spike trap Fix host spawning twice (?) Level and time stats update for completed level Misc json changes
2 Months Ago
Add libevents Use state machine for spike trap
4 Months Ago
Attempt to fix ragdolls
5 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
5 Months Ago
Fixed escape sound from triggering at the start of the next level
5 Months Ago
Possible fix for #7
5 Months Ago
Fixed #4 Fixed #2, #6
5 Months Ago
Try using Network.ClearInterpolation (#1)
5 Months Ago
World-space UI leaderboards in lobby https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png (Why does it think I'm in France?)
5 Months Ago
Key tracker enemy
5 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
5 Months Ago
Chaser https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4 Tweaked player speed and vault cooldown
5 Months Ago
Vaulter path finding fixes
5 Months Ago
Vaulter
5 Months Ago
Tweak enemy spawn rates Ghost enemy
5 Months Ago
Speedrun stats
5 Months Ago
Spikes take up 2 tiles
5 Months Ago
Spike traps https://files.facepunch.com/ziks/2024-05-22/sbox-dev_i2Um7rSnQj.mp4
5 Months Ago
Enemies refuse to path over open exits
5 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
5 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
5 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
5 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
5 Months Ago
Wizard teleportation, main loop
5 Months Ago
Don't spawn enemies facing a wall
5 Months Ago
More maze chunks Maze generation tweaks
5 Months Ago
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
5 Months Ago
Get rid of occlusion on all sounds WIP wizard
5 Months Ago
Increase charger run speed to 180u/s
5 Months Ago
Some basic stats
5 Months Ago
Fix exit in lobby
5 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
5 Months Ago
Fix ragdolls not spawning for other players
5 Months Ago
Mazer collision tweaks
5 Months Ago
Can turn / vault while being held
5 Months Ago
Fix follow camera target
5 Months Ago
Player-player collision
5 Months Ago
Determine held state from if parented to a Holder
5 Months Ago
Handle players disconnecting
5 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
5 Months Ago
Enemies can pick up objects, logic tweaks
5 Months Ago
Score, basic HUD
5 Months Ago
Clean up maze parameters Tweak held item animations
5 Months Ago
Fixed seeker