userJames Kingcancel
reposbox-sdfcancel

203 Commits over 580 Days - 0.01cph!

1 Year Ago
Some documentation for the new API
1 Year Ago
Rename Tick to Update
1 Year Ago
WIP allow creation of SdfWorlds in menu realm Rename Tick to Update
1 Year Ago
WIP allow creation of SdfWorlds in menu realm
1 Year Ago
Slight tweak to help reliability (#17)
1 Year Ago
Avoid duplicate vertices when clipping 2D SDF meshes
1 Year Ago
Skip generating normals for collision meshes
1 Year Ago
Placeholder materials in mining demo
1 Year Ago
Collision mesh vertex merging (#13) If a 2D layer uses one material for all faces, simplify mesh generation
1 Year Ago
Fix broken normals in 2D SDF meshes #16
1 Year Ago
Polygon lib API changes
1 Year Ago
Tangent / normal fix
1 Year Ago
libpolygon API change
1 Year Ago
New libpolygon API
1 Year Ago
Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
1 Year Ago
Some initial work for 2D edge styles 2D: smooth cut face normals across chunk boundaries First pass at edge styles Might need to rethink this, large edge radii cause problems Regenerate SDF meshes on resource change 2D: Get rid of inset bias for rounded / bevel edges 2D: Rewriting mesh gen to be edge loop based Identify positive vs negative edge loops Find which positive loop contains each negative loop PolygonMeshBuilder Formatting Refactoring, skeleton of new 2D meshing strategy CutMeshWriter Chunk mesh clipping .addon to .sbproj New mesh writer almost working Fixed rounded edges, dodgy clip fix Bug fixes Fixes Another fix More fixes, UVs for cut faces Small fixes Keep layer width consistent New polygon closing method More consistent position sorting for sweeps Another fix Debugging A bit more stable Refactor, stability Non-reflex angles can split Allow merges in either direction Trying to find isolated polys is buggy, just do them all together Slight optimization Collision mesh generation Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
1 Year Ago
Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance
1 Year Ago
Slight optimization Collision mesh generation
1 Year Ago
Allow merges in either direction Trying to find isolated polys is buggy, just do them all together
1 Year Ago
Non-reflex angles can split
1 Year Ago
Keep layer width consistent New polygon closing method More consistent position sorting for sweeps Another fix Debugging A bit more stable Refactor, stability
1 Year Ago
Small fixes
1 Year Ago
Another fix More fixes, UVs for cut faces
1 Year Ago
Fixes
1 Year Ago
Bug fixes
1 Year Ago
Fixed rounded edges, dodgy clip fix
1 Year Ago
.addon to .sbproj New mesh writer almost working
1 Year Ago
Chunk mesh clipping
1 Year Ago
CutMeshWriter
1 Year Ago
Formatting Refactoring, skeleton of new 2D meshing strategy
1 Year Ago
PolygonMeshBuilder
1 Year Ago
Take into account styled edge radius when adding / subtracting
1 Year Ago
Limit how spikey a bevelled / rounded corner can be
1 Year Ago
Find which positive loop contains each negative loop
1 Year Ago
Identify positive vs negative edge loops
1 Year Ago
2D: Rewriting mesh gen to be edge loop based
1 Year Ago
Regenerate SDF meshes on resource change 2D: Get rid of inset bias for rounded / bevel edges
1 Year Ago
First pass at edge styles Might need to rethink this, large edge radii cause problems
1 Year Ago
2D: smooth cut face normals across chunk boundaries
1 Year Ago
Some initial work for 2D edge styles
1 Year Ago
Fixed deleted SdfWorlds not deleting chunk SceneObjects (#12)
1 Year Ago
WIP allow creating SdfWorlds in the menu
1 Year Ago
Better exception handling during modify chunks (#8) Fixed clearing race condition (#8)
1 Year Ago
1 Year Ago
Fix dropped modification warning on clear Some thread safety on transform update Got rid of some vestigial code
1 Year Ago
Clients request missing modifications, server sends heartbeat messages Fixes #5
1 Year Ago
Fixed waiting for main thread between modifications, fixes #6 Some safety when clearing, #7 seems fixed
1 Year Ago
Update README.md
1 Year Ago
Inject settings page to spawn menu on activate Early out for BiasedSdf3D.SampleRangeAsync Basic blob tool settings page
1 Year Ago
Use object-space normals for triplanar shaders