userJames Kingcancel
reposbox-sdfcancel

203 Commits over 580 Days - 0.01cph!

1 Year Ago
Refactor using GameTask.WorkerThread() Small cleanup
1 Year Ago
TextureSdf: send path instead of resource ID for now 2D SDF quality preset tweaks Send more SDF updates per message Working on letting chunks process batches of updates in parallel
1 Year Ago
WIP trying to get compute shaders to work
1 Year Ago
Triplanar shader now uses object space Allow changing the transform of an SdfWorld again Fixed SdfWorld.ClearAsync()
1 Year Ago
Implemented SdfWorld.ClearAsync()
1 Year Ago
Just mark old synchronous API as obsolete Fixed race condition in Sdf2DArray.WriteTo( writer ) Some cleanup
1 Year Ago
Fixed some mesh updates not happening until the next modification
1 Year Ago
Async refactor Fixed dodgy rebase
1 Year Ago
WIP trying to get compute shaders to work
1 Year Ago
Quality tweaks for performance
1 Year Ago
Material tweaks WIP reorganize how meshes are updated
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D SDF modification list networking Chunks are no longer entities New networking seems to work! Server-side chunks are only modified if they have collision Build meshes for chunks closest to players first ISdf3D logging Material tweaks WIP reorganize how meshes are updated
1 Year Ago
Server-side chunks are only modified if they have collision Build meshes for chunks closest to players first ISdf3D logging
1 Year Ago
New networking seems to work!
1 Year Ago
Chunks are no longer entities
1 Year Ago
SDF modification list networking
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D
1 Year Ago
Replace scorch mask texture
1 Year Ago
WIP make ISdf3D net read / writable
1 Year Ago
Working towards new way of networking 3D SDF worlds
1 Year Ago
ISdf3D.SampleRange now takes a transform instead of BBox Implement ISdf3D.SampleRange for cellular noise 3D SDF name consistency
1 Year Ago
Added Sdf3D.Bias( otherSdf, scale )
1 Year Ago
Added ISdf3D.SampleRange() with a default implementation WIP Cellular noise SDF primitive
1 Year Ago
Max network write rate is higher for 2D chunks
1 Year Ago
Limit chunk update rate over the network Include shader includes in package
1 Year Ago
Updated shaders after Facepunch/sbox#1041
1 Year Ago
Null mesh check in Sdf2DMeshWriter
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Updated addon tags / descriptions Use 3D white texture as a default for 3D chunks
1 Year Ago
Documented all public members of libsdf
1 Year Ago
Only delete blob tool preview on server
1 Year Ago
Blob tool tweaks
1 Year Ago
Final scorching tweaks
1 Year Ago
WIP 3D scorching
1 Year Ago
Refactored triplanar shader
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives Some 2D refactoring Tabify WorldQuality refactor to support 3D worlds Abstracted out SdfArray from Sdf2DArray Implemented Sdf3DArray Added Sdf3DVolume resource Big abstracting refactor Mining demo renaming SDF materials to layers Sdf3D Array, Chunk, World, stubbed MeshWriter Sdf3DMeshWriter structs and enums Break up MeshWriter classes, basic example for generated 3D cases 3D cases code gen boilerplate First pass at finding edge loops Generate code for adding triangles Fixed degenerate triangles Fleshed out the rest of Sdf3DMeshWriter Flipped triangles Updated blobtool Fixed some bugs with generated vertices Mesh generation is multithreaded again Smoother normals Sdf modification methods are now async Allow synchronous modifications too Some thread safety, including copy samples before generating mesh Use a lower resolution collision volume Limit how much work is done on the main thread each tick Fixed garbled triangles when subtracting Fixed subtract just lasering in a straight line
1 Year Ago
Fixed garbled triangles when subtracting Fixed subtract just lasering in a straight line
1 Year Ago
Limit how much work is done on the main thread each tick
1 Year Ago
Use a lower resolution collision volume
1 Year Ago
Allow synchronous modifications too Some thread safety, including copy samples before generating mesh
1 Year Ago
Sdf modification methods are now async
1 Year Ago
Smoother normals
1 Year Ago
Fixed some bugs with generated vertices Mesh generation is multithreaded again
1 Year Ago
Fleshed out the rest of Sdf3DMeshWriter Flipped triangles Updated blobtool
1 Year Ago
Fixed degenerate triangles
1 Year Ago
Generate code for adding triangles
1 Year Ago
3D cases code gen boilerplate First pass at finding edge loops
1 Year Ago
Break up MeshWriter classes, basic example for generated 3D cases